Star Wars Roleplaying Resources

October 06, 2006

Misc. Ships

First off I have a ship my party used once.

Ivory Stone

Craft:
Guardian Light Cruiser
Class:
Space Transport
Cost:
NAFS
Size:
Small
Crew:
Unique (+16)
Manuevers:
+17 (+1 Size, +12 Crew)
Cargo Capacity:
112 tons
Consumables:
4 months
Maximum Speed:
Ramming
Defense:
22
Shield Points:
100
Hull Points:
200
DR:
15
Weapon:
Light Turbolaser
         Fire Arc:
Turret
         Attack Bonus:
+11
         Damage:
3D10X5
         Range Modifiers:
PB +0, S +0, M -2 L n/a
Weapon:
Heavy Concussion Missle launcher
         Fire Arc:
turret
         Attack Bonus:
+13 (+2 for missle lock)
         Damage:
9D10X5
         Range Modifiers:
PB +0, S +0, M -2, L n/a
Weapon:
Light Concussion Missle launcher
         Fire Arc:
turret
         Attack Bonus:
+9 (+2 for missle lock)
         Damage:
8D10X2
         Range Modifiers:
PB +0, S/M/L n/a
Weapon:
Proton Torpedo Launchers (2 fire linked)
         Fire Arc:
Front
         Attack Bonus:
+15
         Damage:
10D10X2
         Range Modifiers:
PB +0, S/M/L n/a
Weapon:
heavy Laser Cannons (2 fire linked)
         Fire Arc:
Front
         Attack Bonus:
+15
         Damage:
7D10X2
         Range Modifiers:
PB +0, S +0, M/L n/a

It can still be seen wandering the Galaxy, crewed by a Ceraan, Itorian, and Sullustian.

Adventure Hooks:

-The empire have posted a bounty on the crew, and the PC's must hunt them down!

-The crew has had there ship impounded and offer the PC's a large sum of money. When they get their ship back, they pay as promised. when the PC's try and use the credits, the Imperial's throw them in jail for defacing currency.


Next the empire's most top secter ship project.

Class: Yrall Station Defence Gunship
Cost: 5.146 M
Size: Fine (3m)
Initiative: +14 (+6 Crew, +8 Size)
Crew: 1 (Highly Skilled +6)
Passengers: 0
Cargo Capacity: 110kg
Consumables: 3 Days
Hyperdrive: x6 (Meant for insystem only)
Maximum Speed: Ramming (Excellent (+4))
Maneuvers: +18 (+6 Crew, +8 Size, +4 engine Quality)
Defense: 28 (+8 Size +10 Armour)
Hull Points: 120
Shield Points: 350
DR: 10
Weapon: Turbolaser
Fire Arc: Front
Attack Bonus: +28 (+6 Crew, +8 Size, +4 engine Quality, +8 FC, +2 Synergy)
Damage: 7d10x5
Range Modifiers: PB-2, S-4, M-6, L-8
Weapon: Medium Turbolaser
Fire Arc: Rear
Attack Bonus: +28 (+6 Crew, +8 Size, +4 engine Quality, +8 FC, +2 Synergy)
Damage: 5d10x5
Range Modifiers: PB-2, S-4, M-6, L-8
Special: Hypertransiver

Designed to be produced in EXREMELY SMALL numbers, to defend key site's, such as the Death Star, or the emporer's personal shuttle. It's size and Manoverability make it almost impossible to hit. It also specializes in taking on bigger ship's, such as Corellian Corvettes. It has a huge amount of Shields and firepower for it's size, and can take on whole squadrons of starfighters. If ever a squadron or wing is assembled, then they would be a very large force to reckon with.


Class: Weyas Class Station Defence Destroyer
Cost: 5.789M
Size: Tiny (12m)
Initiative: +10 (+8 Crew, +2 Size)
Crew: 2 (Expert +8)
Passengers: 0
Cargo Capacity: 1 MT
Consumables: 2 Weeks
Hyperdrive: x3
Maximum Speed: Ramming
Maneuvers: +11 (+8 Crew, +2 Size, +1 engine quality)
Defense: 27 (+15 armour, +2 Size)
Hull Points: 150
Shield Points: 350
DR: 10
Weapon: Assault Concussion Missle Launcher (Two Fire Linked, 30 Missles Each)
Fire Arc: Front
Attack Bonus: +21 (+8 FC, +1 Engine quality, +8 crew, +2 Synergy, +2 Size)
Damage: 11d10x5
Range Modifiers: PB+0, S-2, ML NA
Weapon: Turbo Quadlasers
Fire Arc: Turret
Attack Bonus: +19 (+8 FC, +1 Engine quality, +8 Crew, +2 Size)
Damage: 6d10x5
Range Modifiers: PB+0, S-2, M-4, L-6
Weapon:Turbolaser cannon
Fire Arc: front
Attack Bonus: +21 (+8 FC, +1 Engine quality, +8 Crew, +2 Synergy, +2 Size)
Damage: 2d10x5
Range Modifiers:PB+0, S-2, M-4, L-6

Built along the same lines as there smaller cousin, this is intended as a bomber version, and carries two people. enemy's who've faught it and survived (Unlikely) refer to it as a "pocket Victory Destroyer." It's payload of 30 concussion missiles makes whoever's fighting it have a really, really bad day!!! It also pack's a powerful turret to protect it from enemy fighters. It's armor is even better than Yrall's, and it's shields are just as good.

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