Star Wars Roleplaying Resources

October 12, 2006

All the Bases

In this article, I'm going to give you three things. A ship, some weapaons, and a character.

Craft:
Modified Incom W-23 Star hauler
Class:
Transport
Cost:
n/a
Size:
Medium (82 m long)
Crew:
Skilled +4 (2 pilots, 6 gunners plus Pilot droid)
Passengers:
100 (soldiers)
Cargo Capacity:
10,000 metric tons
Consumables:
3 month
Hyperdrive:
X3
Maximum Speed:
Attack
Defense:
20 (+10 armor, +0 size)
Shield Points:
50
Hull Points:
400
DR:
12(if you use the RCR then the DR is 24)
Weapon:
Light Turbolasers (2 fire linked)
         Fire Arc:
Front
         Attack Bonus:
+11
         Damage:
4D10X5
         Range Modifiers:
PB +0, S +0, M -2 L n/a

Weapon:
Heavy Concussion Missle Launchers (2 fire linked)
         Fire Arc:
Front
         Attack Bonus:
+13
         Damage:
10D10X5
         Range Modifiers:
PB +0, S +0, M -2 L n/a (+10 guidance System)
Weapon:
Light Lasers (4 fire linked)
         Fire Arc:
Turret
         Attack Bonus:
+9
         Damage:
6D10X2
         Range Modifiers:
PB +0, S +0, M/L n/a

Weapon:
Light Laser Cannons (2 Fire linked)
         Fire Arc:
Turret
         Attack Bonus:
+9
         Damage:
5D10X2
         Range Modifiers:
PB +0, S +0, M/L n/a


 Weapon:
Medium Concussion Missle launchers (2 Fire linked)
         Fire Arc:
Front Right Left
         Attack Bonus:
+11
         Damage:
6D10X5
         Range Modifiers:
PB +0, S +0, M -2 L n/a
Weapon:
Light Ion Cannons (5 on turret)
         Fire Arc:
Turret
         Attack Bonus:
+9
         Damage:
Special
         Range Modifiers:
PB +0, S +0, M/L n/a


Plasma torch boardin Device

Pirates have a reputation for converting old rusty hulks into formidible (or just passible) starships. This particular specimen was modified from an ancient Incom W-23 Star hualer. The pirates "accuired" this from a wealthy merchant. It was in much worse condition when the "accuired" it. They got to work, thickening the hull, and repairing the shield damage they did. The hull is stronger, but the shield generator never really recovered from the pirates attack. They added on multiple weapon systems, and a plasma boarding device. (You may find rules for plasma boarding devices in TAUCHISS'S SHIPS)


Next, a NPC, likely to be leading a swoop gang.

Darren Jads, Male Human Noble7/Fringer 3
Age:17 Gender: M
Weight: 64kg Height: 1.6m
Eyes: Blue Hair: Black Skin: Pale
Str: 10
Dex: 18
Con: 14
Int: 14
Wis: 14
Cha: 15

Vitality: 55 http://invisiblecastle.com/find.py?id=476280
Wounds: 14
Defense: 21
Speed: 10m
Base Attack Bonus: +7/+2
Melee: +7/+2
Ranged: +11/+6
Reputation: +2
Initiative: +8
SQ: Jury Rig +2, Barter, Favour +3, Co-ordinate+1, Resource Access, Inspire Confidince.

Fortitude: +5
Reflex: +6
Will: +6

Attacks: +11/+6 Melee (2d8+4 19-20 Vibro rapier), +11/+6 Ranged (3d6 Blaster Pistol)

Skills:
Pilot +22
Computer Use +12
Diplomacy +15
Disguise +15
Appraise +12
Craft: Swoops +15
Knoledge: Streetwise +15
Proffesion: Swoop Racer +15
Sense Motive +12
Repair +11

Languages: Basic, Mon Calamari, Ryl
Feats: Mimic, Weapon finesse (Vibro Rapier), WGP Vibro Weapons, Simple Weapons, Blaster Pistols, Skill emphasis: Pilot, Improved Initiative, Quick Draw, Spacer Noble WGP’s, Fringer WGP’s

Equipment: Blast Helmet, Vest (DR2), Sling (Concealed as Belt), 10 Bullets (Concealed as Buttons), Knife (Assembled from ornaments on cloths), Jump Boots, Mobquet Overracer (Painted Red and Gold, but it can change to Black if needed, Has laser removed, but the tip is sharpened. If you want a picture go to pg 73 of the AEG) Soru Sub Personal Com, DCD Personal Coder, 3 ration packs, 40m synth rope+winch.


Backround: Darren Jads was born rich. His father owned a Multi Planetary swoop buisness, while his mother was distantly related to the lords of the expanse. Assassination attemps are common on wealthy people, and Darren learned to always be prepared, and to carry weapons even a Jedi would overlook. When he was 15, Darren began to swoop race. He was good at it, and was a smart driver. He carried voice activated Jump boots, incase he needed to get off his swoop in a Hurry. Darrens parents didn’t know about his hobby, until his own father approached him (although, his father didn’t know it was him, as Darren always raced disguised) with a sponsorship offer. His dad was angry Darren hadn’t told him about his new hobby, but gave Darren his blessing, as long as he stayed away from drugs. Darrens father, who was once a swoop racer, now helps his son learn to race better. Darren always races disquised as a poor person, not wanting to be shunned as a “Rich Boy.”

Adventure hook: Darren went missing, and his father offers a reward under the prentence of getting his best driver back. The PC's must figure out who took him, and why. The fathers lack of honesty will be a serious stumbling block.

Weapons:

Bolter
Model: Imperial Armour bolter
Weapon Type: Kinetic, explosive
Proficiency: Slugthrowers
Multifire/Autofire: M
Size: M
Ammo: Explosive rounds(OR special, see below)
Cost: NAFS
Range Increment: 30m
Critical: 20
Damage: 4d6+2
Break DC: 18
WP: 5

An advanced slugthrower, with durasteel tiped rounds that penetrate, then detonate.

Special rounds:

Helfire:
Adds +1 to damage, affects all within one square

Frag:
-3 to damage, affects all within two squares

Stalker:
-2 to damage, silenced (DC 15 listen check)

Kraken:
3d6+2 damage, ignores 2 points of DR

Inferno Bolt:
adds one extra d6 of damage against infantry, subtracts d6 of damage against vehicles.

Heavy bolter
Model: Imperial Armour Heavy Bolter
Weapon Type: Kinetic and Explosive
Proficiency: Heavy weapons
Multifire/Autofire: A
Size: L
Ammo: Belt Feed explosive rounds (Or Hellfire, see below)
Cost: NAFS
Range Increment: 50m
Critical: 20
Damage: 5d10+3
Break DC: 25
WP: 10
Special: May only be fired in Autofire, design reduces the strain from this by the same as E-Web. However if not properly braced, penalty's as normal.

The heavy bolter is to the bolter as the E-web is to the blaster. It hurts more and fires faster.

Hellfire
+2 Damage, Affects all within two squares

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