Star Wars Roleplaying Resources

October 13, 2006

Planetary Postcard: Kashelaari

Visit far away planets in the Star Wars Roleplaying Resources exclusive feature, Planetary Postcard! As you explore the galaxy in this feature, remember, wish you were here!


Kashelaari
Planet Type: Terrestrial
Climate: Cold, Subartic
Terrain: Tundra, Snow fields, Cold Plains
Atmosphere: Breathable
Gravity: 1.04 (Standard)
Diameter: 3500km
Length of Day: 21 standard hours
Length of Year: 483 local days
Sentient Species: Human
Languages: Basic
Population: 328,227,243
Species Mix: Human 99.9%
Government: Galactic Empire / Prime Minister
Major Exports: Services
Major Imports: Manufactured Goods
System/Star Name: Kashin

Kashelaari is a small planet covered primarily with snow fields and snow covered mountains. It is known for its extremely charismatic Prime Minister and its predatorial indigenous species.
The Imperial Presence is small on world. They have all sorts of building in the official capital city, Emporia. Stormtroopers may roam some streets in other local cities but it is unlikely. The planet is used as a minor Snow trooper training location. Most times the Imperial-Kashel relationships are friendly. The Imperial government doesn't enforce useless laws to enrage the people. Instead they worry about taxes, etc. They truthfully want the Prime Minister dead for thier purposes, but the Prime Minister has sway over most of the inhabitants, including some of the Imperials.

There is more coming on this planet. In the upcoming articles, you will meet the prime minister as well as indepth looks at both capital cities, the Imperial Capital of Emporia, and the Kashel capital of Viciton

October 12, 2006

All the Bases

In this article, I'm going to give you three things. A ship, some weapaons, and a character.

Craft:
Modified Incom W-23 Star hauler
Class:
Transport
Cost:
n/a
Size:
Medium (82 m long)
Crew:
Skilled +4 (2 pilots, 6 gunners plus Pilot droid)
Passengers:
100 (soldiers)
Cargo Capacity:
10,000 metric tons
Consumables:
3 month
Hyperdrive:
X3
Maximum Speed:
Attack
Defense:
20 (+10 armor, +0 size)
Shield Points:
50
Hull Points:
400
DR:
12(if you use the RCR then the DR is 24)
Weapon:
Light Turbolasers (2 fire linked)
         Fire Arc:
Front
         Attack Bonus:
+11
         Damage:
4D10X5
         Range Modifiers:
PB +0, S +0, M -2 L n/a

Weapon:
Heavy Concussion Missle Launchers (2 fire linked)
         Fire Arc:
Front
         Attack Bonus:
+13
         Damage:
10D10X5
         Range Modifiers:
PB +0, S +0, M -2 L n/a (+10 guidance System)
Weapon:
Light Lasers (4 fire linked)
         Fire Arc:
Turret
         Attack Bonus:
+9
         Damage:
6D10X2
         Range Modifiers:
PB +0, S +0, M/L n/a

Weapon:
Light Laser Cannons (2 Fire linked)
         Fire Arc:
Turret
         Attack Bonus:
+9
         Damage:
5D10X2
         Range Modifiers:
PB +0, S +0, M/L n/a


 Weapon:
Medium Concussion Missle launchers (2 Fire linked)
         Fire Arc:
Front Right Left
         Attack Bonus:
+11
         Damage:
6D10X5
         Range Modifiers:
PB +0, S +0, M -2 L n/a
Weapon:
Light Ion Cannons (5 on turret)
         Fire Arc:
Turret
         Attack Bonus:
+9
         Damage:
Special
         Range Modifiers:
PB +0, S +0, M/L n/a


Plasma torch boardin Device

Pirates have a reputation for converting old rusty hulks into formidible (or just passible) starships. This particular specimen was modified from an ancient Incom W-23 Star hualer. The pirates "accuired" this from a wealthy merchant. It was in much worse condition when the "accuired" it. They got to work, thickening the hull, and repairing the shield damage they did. The hull is stronger, but the shield generator never really recovered from the pirates attack. They added on multiple weapon systems, and a plasma boarding device. (You may find rules for plasma boarding devices in TAUCHISS'S SHIPS)


Next, a NPC, likely to be leading a swoop gang.

Darren Jads, Male Human Noble7/Fringer 3
Age:17 Gender: M
Weight: 64kg Height: 1.6m
Eyes: Blue Hair: Black Skin: Pale
Str: 10
Dex: 18
Con: 14
Int: 14
Wis: 14
Cha: 15

Vitality: 55 http://invisiblecastle.com/find.py?id=476280
Wounds: 14
Defense: 21
Speed: 10m
Base Attack Bonus: +7/+2
Melee: +7/+2
Ranged: +11/+6
Reputation: +2
Initiative: +8
SQ: Jury Rig +2, Barter, Favour +3, Co-ordinate+1, Resource Access, Inspire Confidince.

Fortitude: +5
Reflex: +6
Will: +6

Attacks: +11/+6 Melee (2d8+4 19-20 Vibro rapier), +11/+6 Ranged (3d6 Blaster Pistol)

Skills:
Pilot +22
Computer Use +12
Diplomacy +15
Disguise +15
Appraise +12
Craft: Swoops +15
Knoledge: Streetwise +15
Proffesion: Swoop Racer +15
Sense Motive +12
Repair +11

Languages: Basic, Mon Calamari, Ryl
Feats: Mimic, Weapon finesse (Vibro Rapier), WGP Vibro Weapons, Simple Weapons, Blaster Pistols, Skill emphasis: Pilot, Improved Initiative, Quick Draw, Spacer Noble WGP’s, Fringer WGP’s

Equipment: Blast Helmet, Vest (DR2), Sling (Concealed as Belt), 10 Bullets (Concealed as Buttons), Knife (Assembled from ornaments on cloths), Jump Boots, Mobquet Overracer (Painted Red and Gold, but it can change to Black if needed, Has laser removed, but the tip is sharpened. If you want a picture go to pg 73 of the AEG) Soru Sub Personal Com, DCD Personal Coder, 3 ration packs, 40m synth rope+winch.


Backround: Darren Jads was born rich. His father owned a Multi Planetary swoop buisness, while his mother was distantly related to the lords of the expanse. Assassination attemps are common on wealthy people, and Darren learned to always be prepared, and to carry weapons even a Jedi would overlook. When he was 15, Darren began to swoop race. He was good at it, and was a smart driver. He carried voice activated Jump boots, incase he needed to get off his swoop in a Hurry. Darrens parents didn’t know about his hobby, until his own father approached him (although, his father didn’t know it was him, as Darren always raced disguised) with a sponsorship offer. His dad was angry Darren hadn’t told him about his new hobby, but gave Darren his blessing, as long as he stayed away from drugs. Darrens father, who was once a swoop racer, now helps his son learn to race better. Darren always races disquised as a poor person, not wanting to be shunned as a “Rich Boy.”

Adventure hook: Darren went missing, and his father offers a reward under the prentence of getting his best driver back. The PC's must figure out who took him, and why. The fathers lack of honesty will be a serious stumbling block.

Weapons:

Bolter
Model: Imperial Armour bolter
Weapon Type: Kinetic, explosive
Proficiency: Slugthrowers
Multifire/Autofire: M
Size: M
Ammo: Explosive rounds(OR special, see below)
Cost: NAFS
Range Increment: 30m
Critical: 20
Damage: 4d6+2
Break DC: 18
WP: 5

An advanced slugthrower, with durasteel tiped rounds that penetrate, then detonate.

Special rounds:

Helfire:
Adds +1 to damage, affects all within one square

Frag:
-3 to damage, affects all within two squares

Stalker:
-2 to damage, silenced (DC 15 listen check)

Kraken:
3d6+2 damage, ignores 2 points of DR

Inferno Bolt:
adds one extra d6 of damage against infantry, subtracts d6 of damage against vehicles.

Heavy bolter
Model: Imperial Armour Heavy Bolter
Weapon Type: Kinetic and Explosive
Proficiency: Heavy weapons
Multifire/Autofire: A
Size: L
Ammo: Belt Feed explosive rounds (Or Hellfire, see below)
Cost: NAFS
Range Increment: 50m
Critical: 20
Damage: 5d10+3
Break DC: 25
WP: 10
Special: May only be fired in Autofire, design reduces the strain from this by the same as E-Web. However if not properly braced, penalty's as normal.

The heavy bolter is to the bolter as the E-web is to the blaster. It hurts more and fires faster.

Hellfire
+2 Damage, Affects all within two squares

October 06, 2006

Misc. Ships

First off I have a ship my party used once.

Ivory Stone

Craft:
Guardian Light Cruiser
Class:
Space Transport
Cost:
NAFS
Size:
Small
Crew:
Unique (+16)
Manuevers:
+17 (+1 Size, +12 Crew)
Cargo Capacity:
112 tons
Consumables:
4 months
Maximum Speed:
Ramming
Defense:
22
Shield Points:
100
Hull Points:
200
DR:
15
Weapon:
Light Turbolaser
         Fire Arc:
Turret
         Attack Bonus:
+11
         Damage:
3D10X5
         Range Modifiers:
PB +0, S +0, M -2 L n/a
Weapon:
Heavy Concussion Missle launcher
         Fire Arc:
turret
         Attack Bonus:
+13 (+2 for missle lock)
         Damage:
9D10X5
         Range Modifiers:
PB +0, S +0, M -2, L n/a
Weapon:
Light Concussion Missle launcher
         Fire Arc:
turret
         Attack Bonus:
+9 (+2 for missle lock)
         Damage:
8D10X2
         Range Modifiers:
PB +0, S/M/L n/a
Weapon:
Proton Torpedo Launchers (2 fire linked)
         Fire Arc:
Front
         Attack Bonus:
+15
         Damage:
10D10X2
         Range Modifiers:
PB +0, S/M/L n/a
Weapon:
heavy Laser Cannons (2 fire linked)
         Fire Arc:
Front
         Attack Bonus:
+15
         Damage:
7D10X2
         Range Modifiers:
PB +0, S +0, M/L n/a

It can still be seen wandering the Galaxy, crewed by a Ceraan, Itorian, and Sullustian.

Adventure Hooks:

-The empire have posted a bounty on the crew, and the PC's must hunt them down!

-The crew has had there ship impounded and offer the PC's a large sum of money. When they get their ship back, they pay as promised. when the PC's try and use the credits, the Imperial's throw them in jail for defacing currency.


Next the empire's most top secter ship project.

Class: Yrall Station Defence Gunship
Cost: 5.146 M
Size: Fine (3m)
Initiative: +14 (+6 Crew, +8 Size)
Crew: 1 (Highly Skilled +6)
Passengers: 0
Cargo Capacity: 110kg
Consumables: 3 Days
Hyperdrive: x6 (Meant for insystem only)
Maximum Speed: Ramming (Excellent (+4))
Maneuvers: +18 (+6 Crew, +8 Size, +4 engine Quality)
Defense: 28 (+8 Size +10 Armour)
Hull Points: 120
Shield Points: 350
DR: 10
Weapon: Turbolaser
Fire Arc: Front
Attack Bonus: +28 (+6 Crew, +8 Size, +4 engine Quality, +8 FC, +2 Synergy)
Damage: 7d10x5
Range Modifiers: PB-2, S-4, M-6, L-8
Weapon: Medium Turbolaser
Fire Arc: Rear
Attack Bonus: +28 (+6 Crew, +8 Size, +4 engine Quality, +8 FC, +2 Synergy)
Damage: 5d10x5
Range Modifiers: PB-2, S-4, M-6, L-8
Special: Hypertransiver

Designed to be produced in EXREMELY SMALL numbers, to defend key site's, such as the Death Star, or the emporer's personal shuttle. It's size and Manoverability make it almost impossible to hit. It also specializes in taking on bigger ship's, such as Corellian Corvettes. It has a huge amount of Shields and firepower for it's size, and can take on whole squadrons of starfighters. If ever a squadron or wing is assembled, then they would be a very large force to reckon with.


Class: Weyas Class Station Defence Destroyer
Cost: 5.789M
Size: Tiny (12m)
Initiative: +10 (+8 Crew, +2 Size)
Crew: 2 (Expert +8)
Passengers: 0
Cargo Capacity: 1 MT
Consumables: 2 Weeks
Hyperdrive: x3
Maximum Speed: Ramming
Maneuvers: +11 (+8 Crew, +2 Size, +1 engine quality)
Defense: 27 (+15 armour, +2 Size)
Hull Points: 150
Shield Points: 350
DR: 10
Weapon: Assault Concussion Missle Launcher (Two Fire Linked, 30 Missles Each)
Fire Arc: Front
Attack Bonus: +21 (+8 FC, +1 Engine quality, +8 crew, +2 Synergy, +2 Size)
Damage: 11d10x5
Range Modifiers: PB+0, S-2, ML NA
Weapon: Turbo Quadlasers
Fire Arc: Turret
Attack Bonus: +19 (+8 FC, +1 Engine quality, +8 Crew, +2 Size)
Damage: 6d10x5
Range Modifiers: PB+0, S-2, M-4, L-6
Weapon:Turbolaser cannon
Fire Arc: front
Attack Bonus: +21 (+8 FC, +1 Engine quality, +8 Crew, +2 Synergy, +2 Size)
Damage: 2d10x5
Range Modifiers:PB+0, S-2, M-4, L-6

Built along the same lines as there smaller cousin, this is intended as a bomber version, and carries two people. enemy's who've faught it and survived (Unlikely) refer to it as a "pocket Victory Destroyer." It's payload of 30 concussion missiles makes whoever's fighting it have a really, really bad day!!! It also pack's a powerful turret to protect it from enemy fighters. It's armor is even better than Yrall's, and it's shields are just as good.

October 02, 2006

From the Pantry: Dorian Passion Fruit Pie

From the Pantry, an exclusive Star Wars Roleplaying Resources feature is here! Let the food and drink expert show you how to spice up parties or cantinas with exotic, interesting, and different food and drinks from around the galaxy.

Dorian Passion Fruit Pie
Dorian Passion Fruit Pie (Food)
Cost: 3 credits
Profession (Cook) DC: 12
Game Rules: Beginning one hour after consumption and lasting for two hours, the consumer gains a +2 bonus to all dexterity based skills. Also, anyone using charisma based skills on the consumer during this time gains a +4 bonus.
Time: 45 minutes

Dorian Passion Fruit has a strange ability to making people feel more open, and others can often get people to open up, divulge secrets, or even trick them. It also makes the consumers more steady in their work.



I generally don't like posting From the Pantry Articles too often, especially twice in a row, but I am currently working on a new planet, and I don't have enough done for this week. As my fantasy football quote says, "There's always next week..."