Star Wars Roleplaying Resources

September 21, 2006

"Trew Aim"

Class: Trew Aim Bandit Bomber
Cost: 126 500
Size: Tiny
Initiative: +4 (+4 Crew)
Crew: 2 (Skilled +4)
Passengers: None
Cargo Capacity: None
Consumables: 1 Day
Hyperdrive: None
Maximum Speed: Ramming
Maneuvers: +6(+4 Crew, +2 Size)
Defense: 22 (+10 armour, +2 Size)
Hull Points: 150
Shield Points: 90
DR: 10
Weapon: Assault Concussion Missile Launcher (6 Missiles)
Fire Arc: Front
Attack Bonus: +10 (+4 FC, +4 Crew, +2 Size)
Damage: 9d10x5
Range Modifiers: PB+0, S-2, M-4 L NA
Weapon: Assault Laser Cannon
Fire Arc: Front
Attack Bonus:+10 (+4 FC, +4 Crew, +2 Size)
Damage: 7d10x2
Range Modifiers: PB +0, S-2 ML NA
Weapon: Auto Blaster
Fire Arc: Rear
Attack Bonus: +10 (+4 FC, +4 Crew, +2 Size)
Damage: 3d10x2
Range Modifiers: PB+0, S-2 ML NA

The pirate Carrier lacks punch. sure it has many many small concussion missiles, however it really needs a dedicated bomber ship, to take on larger ships that the Bandit fighter just couldn’t destroy, with its limited ammo. so the Bandit Bomber was born. With An assault laser cannon, assault concussion missile launcher and a rear mounted auto blaster this ship is an excellent asset in a dogfight it can tangle it up with both X-wings and Y-wings, as well as tie bombers. Against TIE’s its rear blaster shines. After these came into being, The Bad Boy Carrier Drooped three squads of Bandit Fighters, for three squads of these.

Suprise suprise, These Weren’t made using my Rules!

Now a pilot for one of these.

Nisil Nalas Givin Scout 3
Age: 27 Gender: Male
Weight: 80 KG Height: 1.8m
Eyes: ??? Hair: None Skin: Bone
Str: 10
Dex: 16
Con: 12
Int: 15
Wis: 8
Cha: 8

Vitality: 27
Wounds: 12
Defense: 18 ( +3 Dexterity, +3 Defense Bonus, +2 Natural )
Speed: 10 meters
Base Attack Bonus: +2
Melee: +2 ( +2 BAB )
Ranged: +5 (+2 BAB, +3 Dex)
Reputation: +0
Initiative: +3 (+3 Dexterity)
Fortitude: +3 ( +2 Fort save, +1 Constitution )
Reflex: +5 ( +2 Reflex save, +3 Dexterity )
Will: +1 (+2 Will save, -1 Wisdom )
SQs: DR2, Doesn’t Breath, Can Survive in Vacuum, Calculates Jumps “In Head”, Trailblazing, Heart +1

Attacks: A280: +5 (3d8+3, 19-20); Snap Baton +2 (1d6+1, 20);Unarmed +2 (1d3)

Equipment: A280, Snap Baton, Utility Belt, Datapad, 2250 Creds, Scratch Built explosive (Moderate, 4d6+1), Givin’s Revenge

Skills:
Astrogate: + 14
Computer Use: + 8
Demolitioins + 8
Disguise + 5
Knowledge: Engineering + 12
Pilot: +14
Profession: Military Engineer +9
Repair: +8

Languages: Common, Givin, Verpine

Feats: Starship Operation (Star Fighters), Skill Emphasis (Pilot), Spacer, WPGS: Blaster Rifles, Blaster Pistol, Simple


Nisil was exceptional in Math, even for a Givin, but his other skills made it impossible for him to enter into a monastery, because he was drafted as a pilot into the Givin Home Defense Force. The GHDF was formed after the empire made aggressive actions over the planet with an SSD. When Thrawn began his campaign of terror , he joined the Alliance, and served with Valor at several major battle. After Thrawn were defeated, he transferred to a Spec Ops Squad, were he was their engineering and Demolitioins expert. In a mission Gone wrong, the squadron was decimated, with only three survivors. He was demoted Erroneously, for Poor leadership. Afterwards, he quit the Alliance, and became a pirate. when the new model bomber came out, he just had to try it. As a leader of a wing, his ship is a bit tricked up.

Craft: Givin’s Revenge
Class: Trew Aim Bandit Bomber
Cost: NAFS
Size: Tiny
Initiative: +3 (+3 Crew)
Crew: 1 (Unique)
Passengers: 1
Cargo Capacity: 250 Kg
Consumables: 1 Week
Hyperdrive: x2
Maximum Speed: Ramming (Good +2)
Maneuvers: +18(+14 Crew, +2 Size +2 Engine Quality)
Defense: 22 (+10 armour, +2 Size)
Hull Points: 150
Shield Points: 120
DR: 10
Weapon: Assault Concussion Missile Launcher (10 Missiles)
Fire Arc: Front
Attack Bonus: +15 (+6 FC, +5 Crew, +2 Size, +2 Engine)
Damage: 9d10x5
Range Modifiers: PB+0, S-2, M-4 L NA
Weapon: Heavy Laser Cannon
Fire Arc: Front
Attack Bonus:+15 (+6 FC, +5 Crew, +2 Size, +2 Engine)
Damage: 5d10x2
Range Modifiers: PB +0, S-2 ML NA
Weapon: Light Laser Cannon
Fire Arc: Rear
Attack Bonus: +15 (+6 FC, +5 Crew, +2 Size, +2 Engine)
Damage: 3d10x2
Range Modifiers: PB+0, S-2 ML NA
Weapon: Light Ion Cannon (4 Fire lInked)
Fire Arc: Front
Attack Bonus: +15 (+6 FC, +5 Crew, +2 Size, +2 Engine)
Damage: Special
Range Modifiers: PB+0, S-2

The Givin’s Revenge is an overall improvement over the normal “Trew Aim.” Stronger shields, heavier weapons, better engines. It is a competent assault ship, and many other flight leaders have patterned their ship off it.

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