Star Wars Roleplaying Resources

September 14, 2006

Revised Starship Rules

In my post you'll find Four new ships, and a link to a set of rules, created by me, that will allow you to create custom ships.

More of Warlord Zacharius’s Ships

Craft: Trycht Class Anti Starfighter Frigate
Class: Trycht Class Anti Starfighter Frigate
Cost: NAFS
Size: Gargantuan
Initiative: +0 (-4 Size, +4 Crew)
Crew: 1500
Passengers: 1000 (Troops)
Cargo Capacity: 12000MT
Consumables: 2 Years
Hyperdrive: X1.5
Maximum Speed: Cruising
Maneuvers: +0(-4 Size, +4 Crew)
Defense: 16 (+10 armour, -4 Size
Hull Points: 500
Shield Points: 300
DR: 50
Weapon: Heavy Turbolasers (10)
Fire Arc: Full Turret
Attack Bonus: +6(-4 size, +4 crew, +6 fire control)
Damage: 7d10x5
Range Modifiers: -6 PB, -4 S, -2 M, +0 L
Weapon: Heavy Turbolasers (20 PD)
Fire Arc: Full Turret
Attack Bonus: +10 (+6 Fire Control, +4 Crew)
Damage: 7d10x5
Range Modifiers: PB+0 S/M/L NA
Weapon: Medium Turbolasers (30 PD)
Fire Arc: Full Turret
Attack Bonus: +10 (+6 Fire Control, +4 Crew)
Damage: 5d10x5
Range Modifiers: PB+0 S/M/L NA
Weapon: Tractor Beams (4 PD)
Fire Arc: Full Turret
Attack Bonus: +10 (+6 Fire Control, +4 Crew)
Damage: Special
Range Modifiers: PB+0 S/M/L NA

One of the best anti-starfighter frigates in existence. While its weapons may have a hard time hitting smaller ships, It’s fire power for a ship of its type is unmatched. It also isn’t solely an anti-fighter ship, as it has 10 heavy turbo laser turrets, which excel at... discouraging enemy frigate from slipping by bigger ships and attacking it. It also features good shields, and a sturdy hull, in case pilots get to ambitious, or if it needs to hold its own against other capitals for a while.


And for those REALLY BIG battles...

Class: Jacobi Class Assault Cruiser
Cost: Defiantly NAFS
Size: Colossal
Initiative: +0 (+8 Crew, -8 Size)
Crew: 146 000 (Expert+8)
Passengers: 104 000 troops, 25 000 Life Support Maintainers
Cargo Capacity: 500 Million MT
Consumables: Infinite
Hyperdrive: x2 (x10)
Maximum Speed: Cruising
Maneuvers: -2 (+8 Crew, -8 Size, -2 Armour)
Defense: 16 (-8 Size, +14 Armour)
Hull Points: 2000
Shield Points: 500
DR: 70
Weapon: Ravager Of Worlds (256 Fire linked Turbo Lasers) (4)
Fire Arc: Front
Attack Bonus:+6 (+6 Fire Control, +8 crew, -8 size)
Damage: 15d10X5
Range Modifiers: PB-6, S-4 M-2 L+0 Sensor -2
Weapon: 100 Medium Lasers (PD)
Fire Arc: Turret
Attack Bonus: +12(+8 Crew, +4 Fire Control)
Damage: 5d10x2
Range Modifiers: PB+0 SML NA
Weapon: 252 Heavy Turbolasers
Fire Arc: 102 front/left/right, 75 left/back/front, 75 front/right/back
Attack Bonus: +6 (+6 Fire Control, +8 crew, -8 size)
Damage: 7d10x5
Range Modifiers: PB-6, S-4 M-2 L+0
Weapon: 252 Heavy Ion Cannons
Fire Arc: 102 front/left/right, 75 left/back/front, 75 front/right/back
Attack Bonus:+6 (+6 Fire Control, +8 crew, -8 size)
Damage: 7d10x2 (Ion)
Range Modifiers: PB-6, S-4 M-2 L+0
Weapon: 50 Tractor Beams
Fire Arc: Turret
Attack Bonus: +6 (+6 Fire Control, +8 crew, -8 size)
Damage: Special
Range Modifiers: PB-6 S-4 ML NA
Weapon: 40 Heavy Concussion Missile Launchers
Fire Arc: Front
Attack Bonus: +6 (+6 Fire Control, +8 crew, -8 size)
Damage: 9d10x5
Range Modifiers: PB-6 S-4 M-2 L NA
Weapon: 86 Light Concussion Missile Launchers (PD)
Fire Arc: Turrets
Attack Bonus: +16(+8 Crew, +8 Fire Control)
Damage: 8d10x2
Range Modifiers: PB+0 SML NA
Weapon: Destroyer Of Cities (256 Fire-linked heavy Concussion missile launchers)
Fire Arc: Front
Attack Bonus: +8(+8 Crew, +8 Fire Control, -8 Size)
Damage: 17d10x5
Range Modifiers: PB-6, S-4 M-2 L+0 Sensor -2
Special: Carries 96 Starfighter

This ship is brand new, and incredibly deadly. It was designed for taking out large capital ships, such as SSD’s or for assaulting planets using tactics similar to the torpedo spheres. Four weapon mounts jut from the bow. These are the four “Ravagers of Worlds” the weapons that or dwarfed only by the Death Star. These have far better rate of fire, although much less dangerous. In between them its 5th weapon of planetary destruction resides. 256 torpedo Tubes. The firing gap is a between missiles is microsecond, meaning that in just a quarter of a second all missiles have been fired. This allows the ones fired later to take advantage of any holes punched in shields. When they fire together, all four, each cannon has a 4 second recharge rate, meaning that it fires in sequence, than as soon as the last laser has been fired, all the missiles launch. In planetary assault the primary target is often the planetary shields. The lasers break a momentary hole in the shields, and the missiles punch through. Against ships the blast is often aimed at the bridge, and the torpedo’s are rarely fired. Two shots often gets rid of even the most powerful of shields, and the remaining shots slag either the bridge or the shield generators. When facing star destroyers this is an easy choice, the shot is aimed at the bottom of the bridge pedestal. It destroys communications, command, shields and tractor beam aiming. After that it lets louse against the ships main reactor. The enemy is often crippled in 8 seconds, no power, no shields, no communications. It is either destroyed then and their, OR boarded by the large compliment of troops. It also carries a medium number of ships for self defense. It is warlord Zacharius’s Command ship. It was the first built, but now 4 new ones are coming of the line, after tests were such a resounding success. It leads his Personal Command Fleet, which has, In terms of capital Ships, 8 Trycht class frigates, 4 Invincible II warships, 3 Vashke carriers, 3 Tauk Cruisers, 12 ‘Bad Boy’ Carriers And 60 Ossa Gunboats as well as this ship, which he has named the Unrelenting.

Inspiration http://www.ambrosiasw.com/games/evn/desktoppics/Thunderforge(1024x768).jpg
Last but not least, a HUGE Carrier

Class: Vashke class assault carrier
Cost: NAFS
Size: Colossal (15 000m)
Initiative: -2 (+6 Crew, -8 Size)
Crew: 100 000 (Highly Skilled +6)
Passengers: 50 000 Troops, 15 000 Life Support Technicians
Cargo Capacity: 30 Million MT
Consumables: Infinite
Hyperdrive: x2 (x10)
Maximum Speed: Cruising
Maneuvers: -2 (+6 Crew, -8 Size)
Defense: 12 (-8 Size, +10 Armour)
Hull Points: 1800
Shield Points: 500
DR: 60
Weapon: Ravager of Worlds (256 Fire-linked turbolasers)
Fire Arc: Front
Attack Bonus: +4(+6 Crew, +6 FC, -8 Size)
Damage: 15d10x5
Range Modifiers: PB-6, S-4 M-2 L+0 Sensor -2
Weapon: 200 Medium Turbolasers (PD)
Fire Arc: Turret
Attack Bonus: +12 (+6 FC, +6 Crew)
Damage: 5d10x5
Range Modifiers: PB+0 SML NA
Weapon: 188 Heavy Turbolasers
Fire Arc: 102 front/left/right, 43 left/back/front, 43 front/right/back
Attack Bonus: +6 (+6 Fire Control, +8 crew, -8 size)
Damage: 7d10x5
Range Modifiers: PB-6, S-4 M-2 L+0

Special Carries 33 wings of Starfighter

Warlord Zacharius had a problem. His fleet had limited carrying capacity. So as a test he commissioned three large ships that would be mainly Hangar space, but could hold their own in large fleet battles. And so this ship was born. It boasts a very impressive 33 wings, almost 2400 starfighters. So far only three have been built, but soon all jacobi class ships will have at least one of these assigned to them. The first three are part of the Warlords Personal group. A secondary design requirement for these was the ability to dominated worlds, and so it carries a single Ravager of Worlds to do just this. Its typical fighter load out is: 9 Wings of Bandit fighters (Screen)
24 Wings of Odranel fighters (Assault force)

Inspiration http://www.ambrosiasw.com/games/evn/images/battle.jpg (The Long red one)
And last but not least, a simple, old fashioned large cruiser, akin to the massive SSD

Class: Tauk Class Cruiser
Cost: NAFS
Size: Colossal (10 km)
Initiative: -2 (+6 Crew, -8 Size)
Crew: 75 000 (Very skilled +6)
Passengers: 30 000 Troops, 10 000 Life support technicians
Cargo Capacity: 1 Million Metric Tons
Consumables: Infinite
Hyperdrive: x2
Maximum Speed: Cruising
Maneuvers: -2 (+6 Crew, -8 Size)
Defense: 12 (+10 Armour, -8 Size)
Hull Points: 1200
Shield Points: 600
DR: 60
Weapon: 450 Heavy Turbolasers
Fire Arc: Turret
Attack Bonus: +4 (-8 Size, +6 Crew, +6 FC)
Damage: 7d10x5
Range Modifiers: PB-6, S-4, M-2, L +0
Weapon: 450 Heavy Ion Cannons
Fire Arc: Turret
Attack Bonus: +4 (-8 Size, +6 Crew, +6 FC)
Damage: 7d10x2 (Ion)
Range Modifiers: PB -6, S-4, M-2 L NA
Weapon: 20 heavy Tractor Beams (PD)
Fire Arc: Front
Attack Bonus: +4 (-8 Size, +6 Crew, +6 FC)
Damage: Special
Range Modifiers: PB+0 SML NA
Weapon: Heavy Concussion Missile Launcher (80)
Fire Arc: Front
Attack Bonus: +6 (-8 Size, +6 Crew, +6 FC)
Damage: 9d10x5
Range Modifiers: PB -6, S-4, M-2 L NA
Special: Carries two wings of starfighters

This is like a SSD, a relatively simple ship with no “Ultra Powerful Weapons” Its job is the same as an SSD’s lead normal fleets, scare people, act as a mobile base of command. while not as Visually scary as the larger ships, It still Can take on multiple capital ships, and has almost as many separate weapons as the massive Jacobi class ship. For its fighter Screen it deploys two wings of Odranel fighters. It has to Rely on them for anti-starfighter defense, because its anti star fighter capability is nonexistent. This ship was a success, especially when paired with a Vashke carrier. Many more are in production.


An importand part of these rules is common sense. They’re made to be flexible, and easy to use. I’m also not guaronteeing that all errors have been spoted. Its a work in progress, and I way end up posting newer versions.

LINK: http://www.geocities.com/starwarsjose/tauchiss_ships.pdf

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