Star Wars Roleplaying Resources

September 18, 2006

Manny being Manny

Mantell Mercton is yet another character I play on the holonet, this in an upcoming game entitled, "Running the Black." This campaign focuses on a small starship and its crew as it travels throughout the galaxy in order to make ends meet.

Mantell, or “Manny” as he is often called, has lived his whole life on Ord Mantell. Manny always had an interest in the stars, and was very good in science. He desired to be a Starship Engineer. He was accepted to a university on Kuat, where he could major in Engineering. The Kuat University was one of the most prestigious in the galaxy. Unfortunately, Manny’s family was on the lower end of the middle class spectrum, and would be unable to pay for tuition fees even after scholarships. Manny was distraught. His parents offered to pay for the local Community College of Ord Mantell, but Manny knew that the College would not be able to set himself on the right path. Instead, he decided that he would earn his degree on the streets. He would find a starship, and get a job as a spacer for a few years. Over this time he would be able to earn the money to get the Engineering degree and he would learn all about the many components in the starship. Manny hooked up with Armend Trade Enterprises and got a job on the Baba O’Reily. He had been on the ship for about two years. He is Assistant Chief Engineer of the vessel and knows most of the ins and outs. Although Manny still aspires to be a Starship Engineer, he is beginning to think of starting his own small shipping company, or being the captain of another Armend trade Enterprise starship. During his free time, he often drafts starship components on his datapad.

Mantell Mercton: Human Scout 3; Init +2 (Dex); Defense 15 (+3 Class, +2 Dex); Spd 10m; VP/WP 18/11; Atk +3 melee or +4 ranged (3d6, BlasTech Blaster Pistol); SQ Trailblazing, Heart +1; SV Fort +2, Ref +2, Will +4; SZ M; Rep +0; Str 12, Dex 14, Con 11, Int 16, Wis 14, Cha 11.
Equipment: Blaster Pistol, Armend Trade Enterprises Crewman’s Outfit, Datapad, Assortment of Datacards with various literature, games, and designs, Blank Datacards, Holorecorder.
Skills: Astrogate +11, Computer Use +11, Gamble +4, Gather Info +2, Knowledge (Engineering) +12, Pilot +9, Profession (Starship Crewman) +8, Repair +11, Search +8, Sense Motive +4, Spot +6, Survival +6.
Feats: Gearhead, Skill Emphasis (Knowledge [Engineering]), Spacer, Starship Operation (Space Transport), Weapon Group Proficiencies (Simple Weapons, Blaster Pistols, Blaster Rifles).


  • Now I finally know all you secrets! BWAHAHAHA
    I was just kidding. So this is your blog and I have to comment stuff her, right? ;-)

    By Anonymous Uron Teff, at 9/19/2006 3:03 PM  

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