Star Wars Roleplaying Resources

July 09, 2006

The Force's of Warlord Zacharius

Out in the outer rim, a new power is rising. A fearsome man who has an eye for starship design. These are the main ships that make up his fighting forces.

NOTE: These weren't made with SOTG, but with a custom set of rules a created.

Craft: Bandit class space superiority fighter
Class: Starfighter
Cost: 60 000
Size: Diminutive (6 m long)
Initiative: +6 (+4 size, +2 crew)
Crew: 1 (normal +2)
Passengers: 0
Cargo Capacity: 65 kilograms
Consumables: 1 Day
Hyperdrive: None
Maximum Speed: Ramming
Maneuvers: +6 (+4 size, +2 crew)
Defense: 24 (+4 size, +10 armor)
Hull Points: 60
Shield Points: 0
DR: 5.
Weapon: Light Blaster Cannons (2fire linked)
Fire Arc: Front
Attack Bonus: +8 (+4 size, +2 crew, +2 fire control)
Damage: 3D10x2
Range Modifiers: PB-2, S-4, M/L NA
Weapon: Concussion Missle Launcher (6 missles)
Fire Arc: Front
Attack Bonus: +10 (+4 size, +2 crew, +4 fire control)
Damage: 8D10x2
Range Modifiers: PB: -2, SML: NA

Used by bandits it is populary because of the heavy punch it packs for such a low cost. while its lasers are weak, its concussion missle launcher gives it serious fire power for the same cost as a TIE Fighter. A Bad boy carries 144 of these fast crafts. There favoured tactic is to fire a full barrage just as they leave the bay, at whatever is annoying their mothership.

Craft: Bad Boy Bandit Carrier
Class: Capital
Cost: 101.2 million credits
Size: Colossal (1100M)
Initiative: -4 (-8 size, +4 crew)
Crew: 5000 skilled (+4)
Passengers: 3000 troops
Cargo Capacity: 22 000 tons
Consumables: 5 years
Hyperdrive: X2
Maximum Speed: Cruising
Maneuvers: +0
Defense: 12 ( +10 armour, -8 size)
Hull Points: 600
Shield Points: 300
DR: 25
Weapon: Heavy Tractor Beam (6)
Fire Arc: Front
Attack Bonus: +2 (+4 crew, -8 size, +6 fire control)
Damage: Special
Range Modifiers: PB-6 S-4 ML NA
Weapon: 23 heavy turbolasers
Fire Arc: 2 front 10 left 10 right (1PD back)
Attack Bonus: +2 (+4 crew, -8 size, +6 fire control),(+10( +0 size +6 fire control, +4 crew))
Damage: 7d10x5
Range Modifiers: PB-6 S-4 M -2 L+0 (PB +0, SML NA)
Weapon: 23 Heavy Ion Cannons (PD)
Fire Arc: Turret
Attack Bonus: +10(+6 fire control, +4 crew)
Damage: special
Range Modifiers:PB+0 SML NA
Special: Can Carry 144 starfighters
Used by pirates as a Mobile base of operation, it is famed for its fire power and the fact that it has no weapon batteries. It can easily overwhelm most capital ships, even an imperial star destroyer, despite the fact it has only slightly more than a third of an impstar deuce’s weaponry. It’s 144 fighters can sway the course of almost any battle in it’s favour. Not even an imperial star destroyer can take 144 concussion missles!

Craft: Odranel class Alien Star Fighter
Class: Starfighter
Cost: 235 000
Size: Tiny (13m long)
Initiative: +6 (+4 crew , +2 size)
Crew: 1 (Skilled +4)
Passengers: 0
Cargo Capacity: 110 kilograms
Consumables: 14 Days
Hyperdrive: X1.5
Maximum Speed: Ramming
Maneuvers: +6 (+4 crew, +2 size)
Defense: 22 (+2 size, +10 armor)
Hull Points: 120
Shield Points: 30
DR: 5.
Weapon: Heavy Turbolaser
Fire Arc: Front
Attack Bonus: +12 (+2 size, +4 crew, +6 fire control)
Damage: 7D10x5
Range Modifiers: PB: +0, S: -2, M: -4,L: -6
Weapon: Light Ion Cannons (5)
Fire Arc: Front
Attack Bonus: +10 (+2 size, +4 crew, +4 fire control)
Damage: Special
Range Modifiers: PB: +0, S: -2, ML: NA

Once used by aliens now long dead, this is but a copy of the origanal line, but it remains one the most powerful (and expensive) fighters in existance, able to disable a Guardian class cruiser in a single quintuple ion burst. The single turbolaser gives this ship incredible punch for it's size. while it is the size of a starfighter, it often acts as a light gunboat.


Craft Ossa class heavy assault Gunboat
Class: Capital
Cost: 7.8825M
Size: Large (200m)
Initiative: +3 (-1 size, +1 crew)
Crew: 18 (skilled +4)
Passengers: 50 (troops)
Cargo Capacity: 5000MT
Consumables: 1 year
Hyperdrive: x1 (Backup X5)
Maximum Speed: Attack
Maneuvers: +7 (+4 engine quality, +4 crew, -1 size)
Defense: 19 (+10 armour, -1 size)
Hull Points: 300
Shield Points: 200
DR: 15
Weapon: 6 Light Turbolasers (PD)
Fire Arc: turret
Attack Bonus: +14 (+0 Size, +4 Engine quality, +4 crew, +6 fire control)
Damage: 3D10X5
Range Modifiers: PB +0 SML NA
Weapon: Heavy Tractor Beam
Fire Arc: Turret
Attack Bonus: +13 (-1 Size, +4 Engine quality, +4 crew, +6 fire control)
Damage: special
Range Modifiers: PB -2 S +0 ML NA
Weapon: Heavy Turbolasers (5)
Fire Arc: turret
Attack Bonus: +13 (-1 Size, +4 Engine quality, +4 crew, +6 fire control)
Damage: 7D10X5
Range Modifiers: PB -2 S +0 M +0 L-2

Another design used by long dead aliens and resurrected. It is a valuable Addition To warlord Zacharius’s fleet, along with the Odranel, the Icnivad and the Invincible II. The Ossa uses multiple banks of maneuvering jets to make it more maneuverable than the famed X-wing, and almost as maneuverable as the Tie, Although its over 30 times bigger. It is Also an excellent ship on the offensive, with 6 light tubolasers, 1 tractor beam, and 5 heavy turbolasers, all on turrets. It outguns the corellian corvette, although it is similar in size. In an emergancy, all guns can be locked forward and it can be controlled like a single giant starfighter, by a single person. It is also Remarkably fast in hyperspace, with a powerful backup of X5 and a quick primary of X1. It’s backup is one of the fastest backups avaible, far faster than th normal X10 that most ships use for backup. This ship, while called a "Heavy gunboat, is really a light capotal, capabal of taking out most ships in its class. It could take on a Nebulan B, and it would probably win.

Craft Icnivad class gunboat
Class: space transport
Cost: 590 000
Size: small
Initiative: +5 (+1 size, +4 crew)
Crew: 4 (skilled +4)
Passengers: 4
Cargo Capacity: 100mt
Consumables: 3 months
Hyperdrive: X1 (back-up X6)
Maximum Speed: Ramming
Maneuvers: +7 (+1 size, +4 crew, +2 Engine quality)
Defense: 21 (+1 size, +10 armour)
Hull Points: 150
Shield Points: 60
DR: 10
Weapon: Heavy Turbolaser (2 fire-linked)
Fire Arc: Front
Attack Bonus: +13 (+1 size, +4 crew, +2 Engine quality, +6 fire control)
Damage: 8D10x5
Range Modifiers: PB +0, S +0, M -2, L -4
Weapon: Heavy Concussion missile launcher (2 fire linked)(+15 pilot)
Fire Arc: Front/right/left
Attack Bonus: +15 (+1 size, +4 crew, +2 Engine quality, +8 fire control)
Damage: 10D10x5
Range Modifiers: PB +0, S +0, M -2 L NA
Weapon: Medium Concussion missile launcher (+15 pilot)
Fire Arc: Aft
Attack Bonus: +13 (+1 size, +4 crew, +2 Engine quality, +6 fire control)
Damage: 5D10x5
Range Modifiers: PB +0, S +0, M NA L NA
Weapon: Medium Turbolaser
Fire Arc: Turret
Attack Bonus: +13 (+1 size, +4 crew, +2 Engine quality, +6 fire control)
Damage: 5D10x5
Range Modifiers: PB +0, S +0, M -2, L -4
Special: High quality engines ( +2 on all attack and maneuver rolls)
A heavily armed gunboat made by the race the made the odranel. It can take down far larger ships, with it’s multiple capital ship scale weapons. It is also famed for being extremely maneuverable, almost as much so as the agile TIE fighter. It is Also Famed for being expensive. At almost 600 000 credits this baby doesn’t come cheap. But, its ability to wreck much larger (and more expensive) ships can make the investment worthwhile. Another design that has been resurected by Zacharius, this ship fills a Niche. More durable than most starfighters, but light for a gunboat. It is often grouped into a squadron, like starfighters. It's used as the card up the sleeve, the secret interceptor, incase something goes wrong.





Craft: Invincable II class warship
Class: Capital
Cost: NAFS
Size: Colossal (2500m)
Initiative: 0 (+8 crew, -8 size)
Crew: 50 000 (Expert +8)
Passengers: 20 000 troops
Cargo Capacity: 50 000 tons
Consumables: 12 years
Hyperdrive: x2
Maximum Speed: Cruising
Maneuvers: +0 (-8 size, +8 crew)
Defense: 16 (+14 armor, -8size)
Hull Points: 1000
Shield Points: 700
DR: 35
Weapon: Heavy Turbolasers (140)
Fire Arc: 20 front/right/left 60 right/front/back, 60 left/front/back
Attack Bonus: +6 (+8 crew, -8 size, +6 Fire Control)
Damage: 7D10x5
Range Modifiers: PB -6, S -4, M -2, L -6
Weapon: Heavy Ion Cannons (60)
Fire Arc: 10 front/right/left 25 front/right/rear 25 front/left/rear
Attack Bonus: +6 (+8 crew, -8 size, +6 Fire Control)
Damage: Special
Range Modifiers: PB -6, S -4, M -2, L NA
Weapon: Heavy tractor Beams (10) PD
Fire Arc: Turret
Attack Bonus: +14 (+8 crew, +0 size, +6 Fire Control)
Damage: Special
Range Modifiers: PB +0, SML NA
Weapon: 40 medium turbolasers turbolasers (PD)
Fire Arc: 20 front/left/back 20 fornt/right/back
Attack Bonus: +14 (+8 crew, +0 size, +6 Fire Control)
Damage: 5d10x5
Range Modifiers: PB +0 SML NA
Special: Can carry 72 starfighters

A deadly, brand new remake of an ancient ship. This ship is more than capable of destroying Imperial Star destroyers. It Carries 72 Odranel fighters, which greatly increases its fire power. It also has many point defence guns, making it very hard for enemy starfighters to kill it. (Each PD turbolaser has a 50% chance of bringing a TIE down). Because many of it’s guns are on partial turrets it can bring over 87% of its guns aft. Over 50% to either side, and 100% forward, making it most deadly on its initial run. It’s Favoured tactic is to go at an enemy fleet at full speed, cut between two ships and broadside them, then blast by and finish them with its rear guns.

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