Star Wars Roleplaying Resources

April 24, 2006

Munjo's Crown of Kings

Archaeologists from the Moons of Selventia and Bosquetino have searched the volcanic planet Munjo for over five years and have still not found the elusive artifact, the Crown of Kings. The crown was worn by the King or Huáng of the planet. The planet only entered its volcanic age two hundred years before the Battle of Yavin. As volcanoes took control of the planet, the Huáng Armide ordered that the planet be evacuated with the help of new found friends in their system, the Huáng Dí­ Empire. The Huáng Dí­ Empire with their primitive space technology agreed to help the inhabitants of Munjo evacuate. The ferries brought citizens to the two moons of the planet, Selventia and Bosquetino. Many of the nobility traveled to Selventia and paid ferries to take the poor to Bosquetino. This act of class segregation cost the Selventians in the long run. The Huáng Dí­ made the Selventians pay the bill for the ferries since they had all the power and money. The Selventians sell all their Blonde and Red haired children to the Huáng Dí­ Empire, while the Bosquetinos trade fruit. Huáng Armide remained in his palace throughout the entire evacuation process, vowing not to leave until everyone had made it to safety. His bravery cost him his life. The volcanic regions expanded on the planet until there was no safe place left. The King was thought to have died in his palace, but his remains, and the crown have not been found in that location. It is currently believed that he lead a group of survivors to a different safe haven where they perished a few years later.

The Crown of Kings is being searched for because of its historical value. Each moon also believes that if they find the crown they will be able to control the other moon or possibly unite and free themselves from the Huáng Dí­ Empire which dominates them.

Crown of Kings
Value: Immense
Weight: 2 kg

Wearing the Crown of Kings grants the wearer the following benefits:
  • +2 Reputation Checks within the Huáng Star System, +4 Reputation Bonus on Munjo
  • +4 Equipment bonus to Charisma Based Skills during the Pre-Volcanic Age on Munjo
  • +2 Force Bonus to Charisma Based Skills any time
  • Special Quality: Insipre Confidence (Noble)
  • Special Quality: Lucky (1/Day) (Scoundrel)

April 21, 2006

From the Pantry: Abrax Cognac

From the Pantry, an exclusive Star Wars Roleplaying Resources feature is here! Let the food and drink expert show you how to spice up parties or cantinas with exotic, interesting, and different food and drinks from around the galaxy.



Abrax Cognac

Abrax Cognac (Drink)
Cost: 2 credits
Profession (Bartender) DC: n/a
Game Rules: Intoxicating Substance: Fort Save DC 10. If the save is failed the drinker becomes disoreinted and any rolls made by the drinker suffer a -4 penalty.
Time: n/a

Abrax Cognac is a dilluted wine that is pale blue in appearance.

April 20, 2006

An "Attractive" New Feat

The naturally attractive of the galaxy find ways to use their looks to get their desires.

Good Looks
You are considered exceptionally attractive which allows you to get your way with people.
Prerequisites: Charisma 16
Benefit: You gain +2 synergy bonuses to Bluff checks, Diplomacy checks, Reputation checks, & favor checks, and you pay ¾ the price for Gather Information Checks. You also suffer a -2 penalty to Intimidation checks.

April 19, 2006

From the Pantry: Gukked Eggs

From the Pantry, an exclusive Star Wars Roleplaying Resources feature is here! Let the food and drink expert show you how to spice up parties or cantinas with exotic, interesting, and different food and drinks from around the galaxy.


Gukked Eggs

Gukked Eggs (Food)
Cost: 1 credit
Profession (Cook) DC: 5
Game Rules: One hour after consumption the consuming character gains +5 Vitality Points. Also, for four hours after consumption, but beginning one hour after consumption, Vitality Points are restored at twice the normal rate.
Time: 5 Minutes

Gukked Eggs is a fried version of scrambled eggs. It is a good way to start the day and often leaves people feeling refreshed after they eat it.

April 18, 2006

Tom Skysprinter

Tom is a human Jedi and is the brother of the late Antonio Skysprinter. During Tom's early training he experimented with the Dark Side. He became profecient in its power, but later converted back to the light after seeing his corrupted brother suffer and die. Tom later became a notorious criminal with his connection to the droid starship thefts. He practically paid an entire bank to get himself out of trouble.

Check out the Campaign History to see what Tom has done.
Check out the quotes to see what Tom has said.

Stats: Current

Tom Skysprinter: Male Human Jedi Guardian 6; Init +0; Def 15 (+5 class); Spd 10m; VP/WP 60/11; Atk +10/+4 melee (3d8+3 lightsaber) or +6/+1 ranged (7d6 TX Engineering T-415); SQ Deflect (defense +1), Deflect (attack -4), Increased Lightsaber Damage (3d8), Deflect (extend defense and attack); SV Fort +5, Ref +5, Will +3; FP 3; DSP 2; Rep +2; Str 17, Dex 11, Con 11, Int 12, Wis 11, Cha 10.
Equipment: Jedi Robes, Lightsaber, TX Engineering T-415, Heavy Blaster Pistol, Comlink, Vibrodagger, Datapad, Hold-out blaster, Stormtrooper Armor, Imperial Guard Patch, Power Pack x3.
Skills: Hide +1, Intimidate +1, Knowledge (Jedi Lore) +3, Pilot +4, Read/Write Basic, Speak Basic.
Force Skills: Affect Mind +6, Battlemind +7, Drain Energy +3, Enhance Ability +1, Enhance Senses +1, Farseeing +1, Force Defense +1, Force Grip +5, Force Lightning +4, Force Stealth +1, Force Strike +5, Heal Another +1, Heal Self +1, Illusion +4, Move Object +7, See Force +1, Telepathy +1.
Feats: Exotic Weapon Proficiency (Lightsaber), Power Attack, Weapon Focus (Lightsaber), Weapon Group Proficiencies (Simple weapons, blaster pistols)
Force Feats: Alter, Control, Dissipate Energy, Force Sensitive, Mettle, Mind Trick.

Equipment stored Elsewhere: Heavy Cloak, Chevy Concept Truck

April 17, 2006

The Continuing Adventures of Valdo: Driftwood

joseThe Continuing Adventures of Valdo, follow Valdo on his adventures. To see the archives of The Continuing Adventures of Valdo, click here. Stick with Star Wars Roleplaying Resources to follow the story and learn the fate of the unfortunate Duro.


The Continuing Adventures of Valdo: Driftwood

6th Day since impact

The rain stopped today, but the water did not recede so most of the day was spent on board the Memsochet. I also managed to finish the realspace receiver, as I said I would yesterday. All I need is a stronger power supply and I should have a transmitter that should be able to cover the whole planet or most of it. I could have easily just rewired some things, but I got tired of being in the ship and once again tried to fish. I caught three of those little fish today, but my biggest catch was one of the natives. The Edstigarian was drifting down stream, probably a casualty of the recent flooding. I snagged him with the fishing line and examined their strange body. As I noted during the first encounter, these creatures walk on three slender legs. They seemed to be quick and nimble, if I remember correctly. Their muscles seem less developed than most species. It is possible that these Edstigarians are not very strong. The scariest part of the entire body is the skull. The skull is larger than that of a human of comparable size. These “big heads” probably have big brains, and I don’t want to make enemies with a race of strange smart creatures from a different world.

The Edstigarians

Personality: At this point all, Edstigarians are still living on Edstigar and favor professions such as fishing and hunting.
Physical Description: A humanoid species with the exception for their tripedal characteristics. Their skin is primarily grey. They also have a large skull and stand 1.7 meters tall.
Homeworld: Edstigar
Language: Eddiaan
Age in Years: Child 1-10; Young Adult 11-14; Adult 15-27; Middle Age 28-40; Old 40-50; Venerable 60+
Example Names: Jolm, Malm, Dilm, Harulm, Dii-lum
Adventurers: The Edstigarians that do become adventures probably would begin as Fringers, Scouts, and Soldiers.
Edstigarian Species Traits
· +2 Dexterity, +2 Wisdom, -2 Strength, -2 Constitution: Edstigarians are agile and have great mental abilities, but are not very strong.
· Medium-Size: As medium size creatures, Edstigarians have no special bonuses or penalties.
· Edstigarian Base Speed is 10m.
· +2 Survival Checks and Fortitude Saves made in Cold Weather; -2 Survival Checks and Fortitude Saves in Hot Weather: Edstigar has a colder climate than the average, desirable, inhabited planet and the Edstigarians are used to these temperatures.
· Primitive: An Edstigarian receives the bonus feat Weapon Group Proficiency (Primitive Weapons) and Weapon Group Proficiency (Simple Weapons) instead of the starting feats normally given at 1st level.
· Tripedal: Edstigarians have three legs and are granted a +2 stability bonus against trip attacks and bantha rush attacks.
· Automatic Language: Read/Write and Speak Eddiaan



To see the rest of The Continuing Adventures of Valdo, please visit the archive dedicated to The Continuing Adventures of Valdo, which can be found here.

April 05, 2006

Extreme Makeover: Starship Edition

[VOICEOVER] Today on Extreme Makeover: Starship Edition we feature Gotthelm of Mon Calamari who wants his starfighter, the Triton, fixed up a little. Let's see what the design team can do.
[VOICEOVER] Runkil here is going to work on providing that extra armor protection that Gotthelm desires.
[RUNKIL] Well this ship is sure a handful. The current armor plating shows lots of blaster carbon scoring. Hopefully, what we can do will be able to protect Gotthelm, but also the ship, which he obviously loves so much. The armor plating itself is going to be quite expensive for a ship this size, but we went to SEARS Galactic to get our armor plating. Gotthelm will get the good life at a great price. This extra protection does have a cost to his ship though. It will be much harder to manuever and all the cargo space has been exausted.
[VOICEOVER] Thanks Runkil, lets check in with Gunbert who is working on the ion cannons.
[GUNBERT] Gotthelm wanted some really big ion cannons, but we really don't have that much to work with. This ship is only 5 meters long at its longest point. However, I did manage to include a recessed rotating ion cannon. It is a very interesting design. It can allow for a double ion shot for a starfighter or a single ion shot for a transport. This ship is very small and it is the absolute best I can do with.
[VOICEOVER] Last but not least, lets see how Spehiedi is doing on the engines
[SPEHIEDI] Well, one way to counteract the armor is to give a better motor, so we went to SEARS Galactic and got one that will give Gotthelm a good life at a great price. This is a engine here is a modified Duro Galactic Engineering Corporation Ion Speedster. It should give this small but powerful ship some well needed speed.
[VOICEOVER] Well Gotthelm has returned from Disney Planet! Let's reveal the ship, everybody, MOVE THAT BUS!

Triton: Craft: Mon Calamari Private Build Fighter; Class: Starfighter; Cost 13.6 million credits; Size: Fine (5m); Crew: 1 (Skilled +4); Passengers 3; Cargo Capacity: 0kg; Consumables: 3 days; Hyperdrive: 0.5x, Backup Hyperdrive 4x; Maximum Speed: Ramming; Defense: 33 (+8 size, +15 armor); Shield Points/Hull Points: 350/120; DR: 10. Initiative: 12 (+8 size, +4 crew); Maneuver: +15 (+8 size, +4 crew, +3 Maneuvering System, -4 Additional Armor, +4 Engine Quality).
Weapon: Assault Laser Cannon (4, Fire-linked): Fire arc: Front; Attack Bonus: +20 (+8 size, +8 fire control, +4 Engine Quality); Damage: 7d10x2; Range Modifiers: PB+0, S+0, M/L N/A.
Weapon: Proton Torpedo Launcher (2, 16 each): Fire Arc: Front; Damage: 9d10x2; Missile Quality (Amazing +20).
Weapon: Rotational Ion Cannon: Starfighter Setting (2, Fire-linked): Fire arc: Front; Attack Bonus: +20 (+8 size, +8 fire control, +4 engine quality); Damage: Special, -3 Ionization Penalty; Range Modifiers: PB +0, S+0, M/L n/a.
Weapon: Rotational Ion Cannon: Transport Setting; Fire Arc: Front; Attack Bonus: +20 (+8 size, +8 fire control, +4 engine quality); Damage: Special, -2 Ionization Penalty; Range Modifiers: PB +0, S +0, M +0, L n/a.
Special: Slave Circuit connected to Controller in Gotthelm’s Lightsaber.
Special: Amazing Sensor Mask (+8 to Computer Use DC).

April 04, 2006

From the Pantry: Banzon

From the Pantry, an exclusive Star Wars Roleplaying Resources feature is here! Let the food and drink expert show you how to spice up parties or cantinas with exotic, interesting, and different food and drinks from around the galaxy.


Banzon

Banzon (Food)
Cost: 2 Credits
Profession (Cook) DC: 5
Game Rules: Consuming Character gets a +2 bonus to Spot checks for two hours beginning one hour after consumption
Time:10 minutes

Banzon is a light green vegetable and may be eaten raw (if so, ignore Profession roll and time).