Star Wars Roleplaying Resources

March 23, 2006

Senant Lambada Starfighter

The Senant Lambada Starfighter, usually just called the Lambada Fighter, is a design by Moff Senant’s Think Tank. It takes the basic design of the Lambada shuttle, and makes it into a maneuverable fighter. This is one of the Moff’s few successful designs. The design was sent to Sienar Fleet Systems and they made a few hundred of the starfighters. These starfighters are currently on the Fiery Thought and the Geonosis, two Star Destroyers that are under Flight Admiral Aesh Alrey’s command.

Sienar Fleet Systems Senant Lambada Starfighter: Class: Starfighter; Cost 60000 credits; Size: Tiny 12m; Initiative: 6 (+2 size, +4 crew); Crew: 1 (Skilled +4); Passengers: 0; Hyperdrive: none; Cargo Capacity: 65kg; Maximum Speed: Ramming; Maneuver: +6 (+2 size, +4 crew); Defense: 22 (+2 size, +10 armor); Shield Points: 0; Hull Points: 120; DR: 10.
Weapon: Blaster Cannon (2, fire-linked); Fire Arc: Front; Attack Bonus: +10 (+2 size, +4 crew, +4 fire control); Damage: 4d10x2; Range Modifiers: PB +0, S +0, M/L n/a.

March 22, 2006

Ireak Tal'Ra

Ireak Tal’Ra is a Bothan diplomat from Bothawui. He is one of the top envoys of Bothan Space. He has been in the rebellion for a long time and joined the group shortly before the Trevuran Incident. His quotes are often the most memorable and a link to them can be found below.

Check out the Campaign History to see what Ireak has done.

Check out the quotes to see what Ireak has said.

Stats: Current

Ireak Tal’ra: Male Bothan Noble 2/Bureaucratic Envoy 4; Init +3; Def 19 (+6 class, +3 dex); Spd 10m; VP/WP 30/8; Atk +4 melee (2d4 vibrodagger) or +7 ranged (3d6 Blaster Pistol) or +3/-1 ranged (3d6/3d6 Two Blaster Pistols). SQ Favor +1, Bonus Class Skill Gather Info, Inspire Confidence, Title: Envoy, Salary: 5000, Assistants, Small Transport; SV Fort +1, Ref +8, Will +6; FP 5; DSP 0; Rep +7; Str 10, Dex 16, Con 8, Int 11, Wis 11, Cha 16.
Equipment: Bothan Clan Leader Datacard, cloak, comlink, Bureaucratic Envoy Identification, datapad, hold-out blaster, Thermal Detonator x3, Imperial Identification, Power Pack x3, vibrodagger, blaster pistol x2, Graceful Bothan.
Skills: Appraise +3, Balance +4, Bluff +8, Computer Use +6, Craft +4, Diplomacy +12, Disguise +4, Escape Artist +5, Forgery +2, Gather Info +14, Handle Animal +4, Hide +4, Knowledge (Politics) +2, Listen +2, Move Silently +5, Pilot +5, Read/Write Basic, Read/Write Bothanese, Repair +1, Ride +4, Search +1, Sense Motive +4, Sleight of Hand +5, Speak Basic, Speak Bothanese, Spot +4.
Feats: Armor Proficiency (Light), Fame, Influence, Two Weapon Fighting, Weapon Group Proficiencies (Simple weapons, blaster pistols)

Equipment stored Elsewhere: E-Web Blaster

March 21, 2006

Moff Tenos Senant

Tenos Senant is a strong supporter of the sciences. In his regions of space, he encourages science to be the subject of choice for young individuals. He often recruits some of these bright, young engineers to his fleet where they design new equipment for the Imperial Navy. Some of the designs have graduated into prototypes, but none have made it any farther.
Moff Senant controlled an area of the outer rim that contained Tatooine, Geonosis, and Ryloth. After the assassination of Moff Frionde, he was placed in control of both his section and Moff Frionde’s, which included mid-rim worlds such as Kyoh, Rodia, and Ando. This is only temporary, until the Emperor chooses a new Moff who will fill the vacancy.
The Moff’s fleet is large, totaling around fifty Star Destroyers over the vast area that he oversees. He often travels in the Eradicator, the flagship of Fleet Admiral Aesh Alrey’s fleet. On board the Eradicator is the Moff’s think tank where his bright minds research and develop the future of the Imperial Navy. He hopes that his team of researchers will design something big, and he can share in the glory.
As a Moff, Tenos Senant is always accompanied by four stormtroopers, with many more available if needed. He also is the ranking officer of the Eradicator and fifty other star destroyers that are under his command. Although he is the ranking officer of the Eradicator, he often gives this responsibility to Aesh Alrey, so he can spend his time doing more important things, such as attending to his think tank.


Moff Tenos Senant: Male Human Noble 3/Soldier 1/Tech Specialist 1/Officer 4/Imperial Moff 1; Init +1; Def 18 (+7 class, +1 dex); Spd 10m; VP/WP 59/10; Atk +6/+1 melee or +7+2 ranged (3d6 Blaster Pistol). SQ Bonus Class Skill Gather Info, Favor +2, Inspire Confidence, Resource Access (Noble), Leadership, Requisition Supplies, Backup, Resource Access (Imperial Moff); SV Fort +5, Ref +7, Will +11; FP 2; DSP 4; Rep +6; Str 10, Dex 12, Con 10, Int 15, Wis 12, Cha 16.
Equipment: Blaster Pistol, Imperial Navy Uniform, Imperial Moff Rank Insignia and Identification, Stormtrooper Guard Detail, Comlink.
Skills: Appraise +3, Astrogate +4, Bluff +6, Computer Use +14, Diplomacy +16, Gather Info +15, Intimidate +9, Knowledge (Tactics) +17, Knowledge (Bureaucracy) +11, Pilot +8, Profession (Imperial Moff) +14, Read/Write Basic, Sense Motive +10, Speak Basic.
Feats: Armor Proficiency (Light), Imperial Command Training, Influence, Iron Will, Point Blank Shot, Skill Emphasis (Knowledge [Tactics]), Starship Operation (Capital Ship), Trustworthy, Weapon Group Proficiencies (simple, blaster pistols, blaster rifles, vibro, heavy).

March 20, 2006

Aesh Alrey

Aesh Alrey is a Fleet Admiral of the Imperial Navy. He has one Imperial Star Destroyer under his command, The Eradicator. Moff Tenos Senant is often on board The Eradicator. The Eradicator travels with three other Star Destroyers. The Eradicator is the only Imperial II Star Destroyer in the group, one of the first Imperial II Star Destroyer’s created.
Moff Senant often leaves Aesh in control of the ship and oversees the secret research and development that takes place on board. The research and development has turned out quite a few designs and a few prototypes. Moff Senant’s goal is that his research and development team will design the next big thing for the Imperial Navy and he will share in the glory. Aesh dislikes Moff Senant, and believes that his warship should exist for the purpose of fighting battles and not as a design center.
As a Fleet Admiral, Aesh Alrey commands many more battle groups of Star Destroyers and if he is planning on going into battle, he can summon another ten Star Destroyers or so. Also as a Fleet Admiral, he has a stormtrooper guard detail wherever he is. This guard detail consists of two stormtroopers with him at all times and there are often more within a short distance.
Aesh patrols an area of the mid-rim that includes Kyoh, Rodia, and Ando, and served under Moff Frionde before his assassination.


Stats

Aesh Alrey: Male Human Noble 3/Soldier 2/Officer 3; Init +1; Def 17 (+6 class, +1 dex); Spd 10m; VP/WP 56/10; Atk +6/+1 melee or +7+2 ranged (3d6 Blaster Pistol). SQ Bonus Class Skill Gather Info, Favor +2, Inspire Confidence, Resource Access, Leadership, Requisition Supplies; SV Fort +6, Ref +5, Will +6; FP 3; DSP 3; Rep +6; Str 10, Dex 12, Con 10, Int 14, Wis 13, Cha 16.
Equipment: Blaster Pistol, Imperial Navy Uniform, Fleet Admiral Rank Insignia and Identification, Stormtrooper Guard Detail, Comlink, The Eradicator.
Skills: Astrogate +4, Bluff +6, Computer Use +13, Diplomacy +16, Gather Info +14, Intimidate +10, Knowledge (Tactics) +13, Pilot +8, Profession (Officer) +12, Read/Write Basic, Sense Motive +9 Speak Basic.
Feats: Armor Proficiency (Light), Influence, Persuasive, Point Blank Shot, Starship Operation (Capital Ship), Trustworthy, Weapon Group Proficiencies (simple, blaster pistols, blaster rifles, vibro, heavy).

March 15, 2006

The Continuing Adventures of Valdo: Gone Fishin'

The Continuing Adventures of Valdo, follow Valdo on his adventures. To see the archives of The Continuing Adventures of Valdo, click here. Stick with Star Wars Roleplaying Resources to follow the story and learn the fate of the unfortunate Duro.


Gone Fishin'

5th Day since impact

Only yesterday the skies were clear and it seemed that the rain would stop for good. Today they started once more. The water from a nearby river has been steadily rising. If the rain keeps up like this my ship will be underwater. I sat on the boarding ramp to my ship most of the day, observing the planet, trying to find a way out. I did make a small breakthrough in repairing the ship. I was looking through the spare parts and with a little work, I should be able to get the ship’s realspace receiver working. I will still be missing the satellite dish that boosts the range of the communications equipment, but I should be able to hear ships if they come to this desolate place. I also tried my hand at fishing in the river for some fish. I caught one, a small little fish, but now I know that I can eat something different besides the many ration bars I brought.


Pehcamo (Food)
Cost: 5 credits
Profession (Cook) DC: 14
Game Rules: +1d6 Vitality Points are gained one hour after consumption. +2 Wisdom based skills for three hours after consumption. –2 Fortitude Saves for three hours after consumption. Bonuses and penalties due to Pehcamo do stack if multiple servings are eaten. Brain Food: Make a Constitution check at DC 12, if the roll is passed add 1 brain food point to the charachter who consumed the item. A character may only earn 1 brain food point a day. A charachter may trade in 75 brain food points to add 1 to either the charachter's Intelligence or Wisdom.
Time: Pehcamo takes 10 minutes to prepare and 15 minutes to cook

Pehcamo is a meal made from fish. Many different fish can be used. The fish are cut into small slices and mixed with some sort of green vegetable whether synthetic or organic.



To see the rest of The Continuing Adventures of Valdo, please visit the archive dedicated to The Continuing Adventures of Valdo, which can be found here.

March 14, 2006

From the Pantry: Corellian Twister

From the Pantry, an exclusive Star Wars Roleplaying Resources feature is here! Let the food and drink expert show you how to spice up parties or cantinas with exotic, interesting, and different food and drinks from around the galaxy.


Corellian Twister

Corellian Twister (Drink)
Cost: 2 Credits
Profession (Bartender) DC: 12
Game Rules: +2 Charisma based skills for two hours after consumption. Intoxicating Substance: Fort Save DC 14. if the save is failed the drinker becomes disoreinted and any rolls made by the drinker suffer a -4 penalty.
Time: 1 minute

Corellian Twister is a mixed drink. It is unsure if it actually originated on Corellia or not.

March 13, 2006

FreiTech Planetary Defense Starfighter

The FreiTech Planetary Defense Starfighter was based of the designs of the Kyoh-Class Short Range Starfighter that was produced in small numbers by JDF Corp. FreiTech acquired the design after the Battle of Endor and produced the first Planetary Defense Starfighter about a year later. The overall appearance of the craft is similar, but its performance is much better. It has twice the firepower of a Kyoh-Class starfighter, a stronger hull, and a better engine. As a result, many planetary defense forces began to by the FreiTech design. The starfighters were good at dealing with pirates and other forces that could have attacked planets. In most simulations, the Planetary Defense Starfighter can take out three TIE fighters before being destroyed compared to its predecessor, the Kyoh, which barely could manage to take out two TIE Fighters

Craft: FreiTech Planetary Defense Starfighter; Cost: 110,000; Size: Tiny (13 m); Initiative: +4 (+2 size, +2 crew); Maneuver: +6 (+2 size, +2 crew, +2 Engine Quality); Crew: 1 (Normal +2); Passengers: 0; Cargo Capacity: 65 kg; Consumables: 3 days; Hyperdrive: none; Maximum Speed: Ramming; Defense: 22 (+2 size, +10 armor); Shield Points: 90; Hull Points: 150; DR: 10.
Weapon: Heavy Laser Cannons (4, fire-linked); Fire Arc: Front; Attack Bonus +12 (+2 size, +2 crew, +6 fire control, +2 Engine Quality); Damage: 5d10x2; Range Modifiers: PB +0, S+0, M/L n/a.

Artwork Credit: Jose Skysprinter

March 10, 2006

The Continuing Adventures of Valdo: Welcome to Edstigar

The Continuing Adventures of Valdo, follow Valdo on his adventures. To see the archives of The Continuing Adventures of Valdo, click here. Stick with Star Wars Roleplaying Resources to follow the story and learn the fate of the unfortunate Duro.


The Continuing Adventures of Valdo: Welcome to Edstigar

4th day since Impact

The rain finally ended today. I decided to step foot outside of the Memsochet. The ground was very muddy. The region is mostly forest with the occasional clearing. I walked a few kilometers in each direction. There are many interesting species of birds on this planet.
However, the most interesting discovery I made today was not the birds. I was taking a rest, sitting on a fallen tree. I was watching a nearby stream and the strange creature that was drinking from it. Suddenly, an object hit the creature and it fell to the ground. Then two humanoids approached and dragged the animal away. I thought about approaching the beings but they could consider me a threat and shoot me as well. The species had three legs and looked like a hairless human. I immediately returned to my ship. I have had enough of Edstigar for today.

Edstigar

Planet Type: Terrestrial
Climate: Rainy, Temperate
Terrain: Forest, Snowy Forest
Atmosphere: Breathable
Gravity: 0.97 (standard)
Diameter: 5372 km
Length of Day: 23 standards hours
Length of year: 218 local days
Sentient Species: Edstigarians
Languages: Eddiaan
Population: 2000
Species Mix: Edstigarian: 100%
Government: None
Major Exports: None
Major Imports: None
Star Name: ESG-386
Planets...........Type.............Moons
Edstigar.........Terrestrial.......2
ESG-386-B.....Terrestrial.......3

Edstigar was the name given to the planet by Valdo, the first citizen of the galactic empire to visit the planet, although he didn’t have a choice. It is inhabited by a small group of three legged sentient beings. They are not technologically advanced at all and have primitive methods of shooting objects to penetrate the skin.



To see the rest of The Continuing Adventures of Valdo, please visit the archive dedicated to The Continuing Adventures of Valdo, which can be found here.

March 08, 2006

From the Pantry: Crispic

From the Pantry, an exclusive Star Wars Roleplaying Resources feature is here! Let the food and drink expert show you how to spice up parties or cantinas with exotic, interesting, and different food and drinks from around the galaxy.


Crispic

Crispic (Food)
Cost: 1 credit
Profession (Cook) DC: 5 (to cook 20)
Game Rules: For one hour after consumption, the character gains +1 to all Fort Checks made within that hour. Bonuses stack up to a +3 bonus.
Time: 5 minutes

This is a fried snack that is often found at cantinas. Many cantinas offer it complementary with a few drinks. It is believed to help excessive drinkers not feel the effects of being drunk.

March 07, 2006

The Continuing Adventures of Valdo: Totaled

The Continuing Adventures of Valdo, follow Valdo on his adventures. To see the archives of The Continuing Adventures of Valdo, click here. Stick with Star Wars Roleplaying Resources to follow the story and learn the fate of the unfortunate Duro.


The Continuing Adventures of Valdo: Totaled

3rd day since Impact

Luckily, I survived the impact with hardly any scrapes and only a few bruises. My beloved Memsochet wasn’t as fortunate. It can still provide a decent shelter for me as it has rained for the last three days on this planet. The rain is weakening, I hope to go outside and explore soon. I have tried to diagnose the problems of the ships, but there are so many to fix. The sub-light drives are sufficiently damaged as is the hull. The impact also damaged the Hyperdrive, so the ship is still practically useless. The asteroid knocked off my communication transmitter and receiver, taking a large chunk out its range.

I spent a lot of time modifying this ship. I bought it brand new, with an employee discount of course. It once was just a regular Duro Galactic Engineering Corporation Xeno150. Before I left Duro, my job was to design and build sub-light engines for Duro Galactic. I used my abilities to build an awesome engine for the Memsochet, it was much faster and also a lot more maneuverable. This took the most time of the modifications. It really hurts to see the engine that I built from scratch, lying broken on the floor. I also added another shield generator and fine tuned the settings so it was at maximum capacity. It seems that those shields came in handy three days ago, without them, I may not even have reached this rainy planet. The bottom line is, that this ship is totaled, and its going to take a long time, even with my skills, to get her flying again.

The Memsochet

The Memsochet is a modified Duro Galactic Engineering Corporation Xeno150. It has a better engine and shield generators then the average Xeno150, but has lost some cargo capacity to account for these modifications.

The stats for the Memsochet are listed below, and below those are the stats for a stock Xeno150.

Craft: Memsochet (Modified Duro Galactic Engineering Corporation Xeno150); Cost: 297,000; Size: Small (31 m); Initiative: +3 (+1 size, +2 crew); Maneuver: +5 (+1 size, +2 crew, +2 Engine Quality); Crew: 1 (Normal +2); Passengers: 15; Cargo Capacity: 36 metric tons; Consumables: 6 months; Hyperdrive: x2 (Backup x12); Maximum speed: Ramming; Defense: 21 (+1 size, +10 Armor); Shield Points: 110; Hull Points: 150; DR: 10.
Weapon: Quad laser cannons (4); Fire Arc: Turret; Attack Bonus: +9 (+1 size, +2 crew, +4 fire control, +2 engine quality); Damage: 6d10x2; Range Modifiers: PB +0, S+0, M/L n/a.
Weapon: Escort quad laser cannons (4, fire-linked); Fire Arc: Front; Attack Bonus: +13 (+1 size, +2 crew, +8 fire control, +2 engine quality); Damage: 4d10x2; Range Modifiers: PB +0, S +0, M +0, L n/a.
Weapon: Ion Cannon (1); Fire Arc: Front; Attack Bonus: +7 (+1 size, +2 crew, +2 fire control, +2 engine quality); Damage: Special; Range Modifiers: PB +0, S +0, M+0, L n/a.


Craft: Duro Galactic Engineering Corporation Xeno150; Cost: 239,000 (new), 117,000 (used); Size: Small (31 m); Initiative: +3 (+1 size, +2 crew); Maneuver: +3 (+1 size, +2 crew; Crew: 1 (Normal +2); Passengers: 15; Cargo Capacity: 50 metric tons; Consumables: 6 months; Hyperdrive: x2 (Backup x12); Maximum speed: Attack; Defense: 21 (+1 size, +10 Armor); Shield Points: 60; Hull Points: 150; DR: 10.
Weapon: Quad laser cannons (4); Fire Arc: Turret; Attack Bonus: +7 (+1 size, +2 crew, +4 fire control); Damage: 6d10x2; Range Modifiers: PB +0, S+0, M/L n/a.
Weapon: Escort quad laser cannons (4, fire-linked); Fire Arc: Front; Attack Bonus: +11 (+1 size, +2 crew, +8 fire control); Damage: 4d10x2; Range Modifiers: PB +0, S +0, M +0, L n/a.
Weapon: Ion Cannon (1); Fire Arc: Front; Attack Bonus: +5 (+1 size, +2 crew, +2 fire control); Damage: Special; Range Modifiers: PB +0, S +0, M+0, L n/a.

To see the rest of The Continuing Adventures of Valdo, please visit the archive dedicated to The Continuing Adventures of Valdo, which can be found here.

March 06, 2006

The Continuing Adventures of Valdo: Impact!

The Continuing Adventures of Valdo, follow Valdo on his adventures. To see the archives of The Continuing Adventures of Valdo, click here. Stick with Star Wars Roleplaying Resources to follow the story and learn the fate of the unfortunate Duro.


The Continuing Adventures of Valdo: Impact!

Hello. My name is Valdo. I am a Duro and have set out on a great adventure. I carry with me a datapad to record the adventures that I have as I travel the galaxy. I have programmed my astrogation computer to jump to a random planet in the Unknown Region of space. I write this entry while I am on route to this planet. My goal is to visit many planets and experience different things while on them. I am in my ship, the Memsochet. It means the traveler in an ancient dialect from my homeworld.
For some reason, an alarm has begun to sound. I am switching the datapad to voice recognition. It seems to be the hyperspace alarm. We are nearing a planet! [Undecipherable comment] The planet that the Memsochet has chosen seems to be surrounded by asteroids and the ship has collided with one. I’m trying to bring the ship to a safe landing on the planet. I wanted an adventure, maybe I am going to get what I asked for.
We are closing in on the planet at a very high velocity. Luckily, it seems that the asteroid that we hit didn’t pierce the hull, or at least not the pressurized area. The gauges read that I am losing pressure but we should reach the planet by then. The planet seems to be covered by trees. There is an extensive ocean and I am going to try to land on the beach. It seems to be the safest area to land. There are no signs of civilization. Coming in fast! This landing is going to definitely going to kill the ship; hopefully it won’t kill me as well.

Valdo
As Valdo said, he is a Duro who has lived on planet all of his life. He has reached the age of an adult and is looking for something to do. He believes that he could write a novel about the adventures of traveling the galaxy. While on Duro he served as a mechanic at a small repair yard.

Valdo (As of Impact): Duro Tech Specialist 2; Init. +2 (+2 Dex); Defense 15 (+3 class, +2 Dex); Spd 10m; VP/WP 10/8; Atk +0 Melee (1d4, knife) or +3 ranged (3d6, blaster pistol); SQ Research; SV Fort -1, Ref +3, Will +3; FP 1, DSP 0; Rep +0; Str 8, Dex 15, Con 8, Int 16, Wis 15, Cha 10.
Equipment: Blaster Pistol, Knife, Power Pack, Many Energy Cells, Datapad, Box of Datacards, Field Kit
Skills: Astrogate +10, Computer Use +10, Craft (Sub-Light Drives), +8, Disable Device +8, Knowledge (Technology) +5, Pilot +9, Profession (Mechanic) +5, Repair +13.
Feats: Gearhead, Skill Emphasis (Repair), Spacer, Weapon Group Proficiency (Simple Weapons).

The see the rest of The Continuing Adventures of Valdo, please visit the archive dedicated to The Continuing Adventures of Valdo, which can be found here.

March 02, 2006

From the Pantry: Ithorian Mist

From the Pantry, an exclusive Star Wars Roleplaying Resources feature is here! Let the food and drink expert show you how to spice up parties or cantinas with exotic, interesting, and different food and drinks from around the galaxy.


Ithorian Mist

Ithorian Mist (Drink)
Cost: 3 credits
Profession (Bartender) DC: N/A
Game Rules: Intoxicating Substance: Fort Save DC 14. if the save is failed the drinker becomes disoreinted and any rolls made by the drinker suffer a -4 penalty.
Time: n/a

Ithorian Mist is a form of whiskey created by the Ithorians.




Notice
I have updated the transport system within the site. Now, instead of the old, typed idex that listed Armor, NPC's, etc, a drag navigation bar has been added. This allows for more flexibility. The old index has been preserved on the front page of the Index, in case I decide to revert back to it. This new method also allows the site navigation bar to be added to the blog as well. You can see it on the sidebar. It defaultly displays "Site Index...Please Drag Down"

A side note. I intend to update this site every weekday. This is going to become harder for me. This week I began driver's education classes at school. This eats up a great chunk of time in the afternoon and I usually need the remaining time for homework. Although updates may slack in the upcoming months, I thank our faithful few that continue to visit the website.

Remember that your help is greatly appreciated. If you would like to become a team member and post whenever possible, please contact me. Also if you think your stats may be a one-hit wonder, don't hesitate to submit them. Normally I would link my email address around here, but why don't you find the "Email me" button in the navigation button instead?

-Jose Skysprinter