Star Wars Roleplaying Resources

February 28, 2006

Gotthelm


Who is this hero who whose deeds go unknown throughout the galaxy, yet affect the lives of all be they just or wicked? My name is Gotthelm, of the few remaining Jedi in this galaxy who still defend the rights of the feeble. A great enemy am I to those malevolent, however an even greater friend to those pure in heart.
As a child back on Mon Calamari, I was an orphan. No one knew who my parents were, or where I had come from. The elders told me stories of the Jedi and how they defended the galaxy from strife and chaos. It was not until one of those Jedi came to me in a dream was I certain of my belief. I was a Jedi. I grew up quick and learned the ways of the Force unaided by those who knew, as I was always forced to do. I had only the stories to assist me. They taught me the ways; they taught me how a true Jedi should act.
Years later I had another vision of a Jedi. He told me to go to Ord Mantell, where I would meet him to be trained properly. All I got from him were a lightsaber and a few words of wisdom before he died. I did however meet Spam, an odd looking mini-bear-like creature with a fuzzy head who would be my companion through think and thin for my adventures to follow. I devoted the rest of my life to those who need assistance.
As fate would have it in these strange times, I also met three other Jedi. One turned to the dark side, another is with me today yet power hungry, and the third has recently become my padawan. I also met along my ways a brave soldier and a comical diplomat. We have formed together to create quite the motley group of adventurers. Together we will do our part to bring harmony to the chaos in the galaxy.
As a side note to those interested, I am not entirely a goody two-shoes. Many say that I have mystery looming in my eyes. I have tried my hand at being a pirate, commander of an armada and the founder and leader of a confederacy of imperialists bent on the domination of scores of systems.
Watch as this Jedi Knight evolves.

The previous write-up was submitted by Rick

Is Gotthelm your favorite character? Show your support for him by voting in the poll on the sidebar.

Check out the Campaign History to see what Gotthelm has done.

Check out the quotes to see what Gotthelm has said.

Stats: Current

Gotthelm: Male Mon Calamari Jedi Consular 7; Init +2 (+2 Dex); Def 18 (+6 class, +2 Dex); Spd 10m; VP/WP 56/10; Atk +5 melee or +7 melee (3d8, The Katana*) or +7 ranged. SQ Deflect (defense +1), Deflect (Attack -4), Deflect (extend defense and attack), Increased Lightsaber Damage (3d8); SV Fort +5, Ref +6, Will +7; FP 6; DSP 0; Rep +2; Str 10, Dex 14, Con 10, Int 14, Wis 14, Cha 12.
*Gotthelm has constructed his own lightsaber (The Katana)
Equipment: Stylish Outfit, The Katana, Zip Light, Grappling Spike Launcher, 10 days of food, Datapad, Comlink, Power pack x3, Thermal Detonator x2, Kolca Treatment Package, Liquid Cable Dispenser.
Skills: Computer Use +6, Disable Device +4, Disguise +3, Pilot +7, Read/Write Basic, Read/Write Bothanese, Read/Write Mon Calamari, Read/Write Quarrenese, Speak Basic, Speak Bothanese, Speak Mon Calamari, Speak Quarrenese.
Force Skills: Affect Mind +11, Battlemind +10, Friendship +9, Heal Another +10, Heal Self +9, Illusion +11, Move Object +12, Telepathy +7.
Feats: Combat Expertise, Exotic Weapon proficiency (Lightsaber), Starship Operation (Starfighter), Weapon Group proficiencies (Blaster Pistols, Simple Weapons)
Force Feats: Alter, Force Sensitive, Force Whirlwind, Control, Dissipate Energy, Lightsaber Defense, Knight Defense, Sense.

Equipment stored elsewhere: Jedi Robe, 3PO Series Droid Head, Gotthelm's Lightsaber (Blue).

Artwork Credit: Jose Skysprinter

February 23, 2006

From the Pantry: Ahrisa

From the Pantry, an exclusive Star Wars Roleplaying Resources feature is here! Let the food and drink expert show you how to spice up parties or cantinas with exotic, interesting, and different food and drinks from around the galaxy.


Ahrisa

Ahrisa (Food)
Cost: 3 credits
Profession (Cook) DC: 10
Game Rules: When eating this food, a character must pass a Fort save at DC 13. If the check is failed, the food is too spicy for their liking and they lose two vitality points. If the check is passed, the character gains a +1 bonus to all Charisma based skills for three hours after consumption.
Time: 5 minutes preparation time, 30 minutes cooking time

Ahrisa was a common sight during the Old Republic, but as the time passes, people change there taste. Ahrisa is a rare sight in the galaxy during the rebellion era, not because of lack of supply, but lack of demand.

February 22, 2006

From the Pantry: Wastril Bread

From the Pantry, an exclusive Star Wars Roleplaying Resources feature is here! Let the food and drink expert show you how to spice up parties or cantinas with exotic, interesting, and different food and drinks from around the galaxy.


Wastril Bread

Wastril Bread (Food)
Cost: 2 credits (1 loaf, 16 slices)
Profession (Cook) DC: 8
Game Rules: When Wastril Bread is consumed, it grants +2 bonus to Fort checks to resist disease for one day after consumption. This effect can only be granted once per day regardless of how many slices of Wastril Bread are consumed.
Time: 45 minutes cooking time

Wastril Bread is a basic bread found throughout the galaxy. Its specialty is it's power to help resist diseases. It is a staple in every household. Some people doubt its effects, claiming it to be an old wives tale. Whenever disease breaks out on planets, Wastril Bread is usually the first object to be administered.

February 21, 2006

Spam

Spam is a male ewok. His species is unknown to the galaxy at this time. He crawled on board a ship owned by a spice smuggler when the ship landed on the forest moon of Endor. He left the ship when it landed on Ord Mantell. It was from Ord Mantell that Spam met Gotthelm and Renci Tosh, and then the rebellion. He has been a brave fighter and is adept at crawling through ventilation systems.
Spam is beginning to become a famous ewok. Everyone has heard of his teeth collections which include many interesting specimens.

Check out the Campaign History to see what Spam has done.

Check out the quotes to see what Spam has said.

Stats: Current

Spam: Male Ewok Fringer 7; Init +7 (+3 Dex, +4 Improved Init.); Def 20 (+6 class, +3 Dex, +1 SZ); Spd 6m; VP/WP 56/12; Atk +6 melee or +9 ranged (4d6, Mini Bowcaster). SQ Barter, Bonus Class Skill (Computer Use), Bonus Class Skill (Move Silently), Jury-Rig +4, Survival +2; SV Fort +6, Ref +7, Will +3; FP 4; DSP 0; Rep +1; Str 10, Dex 16, Con 12, Int 12, Wis 12, Cha 12. Equipment: Tribal Necklace, Mini Bowcaster, Blaster Pistol, MTD Translator Droid, Stun Grenades x9, Comlink, Thermal Detonator x4, Power Pack x2, Frag Grenade x2.
Skills: Climb +9, Computer Use +6, Craft +3, Gamble +4, Handle Animal +8, Hide +12, Jump +4, Listen +10, Move Silently +5, Pilot +6, Read/Write Basic, Ride +5, Search +8, Speak Basic (Understand Only), Speak Ewokese, Spot +10, Survival +9.
Feats: Alertness, Improved initiative, Sharp-Eyed, Starship Operation (Starfighter), Weapon Group proficiencies (Blaster Pistols, Primitive, Simple).

Equipment stored elsewhere: Blaster Rifle x2, Welilissit Blade x2, Spear, Vibrodagger, Camo Gear, Imperial Moff Uniform, Selron J5D Defensive Slugthrower, J5D Slugthrower cartridge, Mantellian Savrip teeth, Skekfish teeth x2, Kekre Demon teeth, Corellian Sand Panther Teeth, Stormtrooper Teeth x3, Skekfish fins, Kyohinial Beak and Talons, Antonio Skysprinter's Teeth.


Artwork Credit: Jose Skysprinter

February 20, 2006

Senator Sidewalk Shooting Investigation

Senator Sidewalk Shooting Investigation

Totaw gave Ireak, Gotthelm, and Spam a new mission. “As the base on Kyoh is established, we need you to help with a local dispute. Aled Kuyli, a Senator of the Planetary Protectors was found dead in an alleyway this morning. Both Jose Skysprinter, the local crime lord, and the police are looking into the crime. Jose is a valuable asset to the rebellion and we need to make sure that he is happy with Kyoh. For if he leaves, so could his support.”
They walked to the alleyway in search of clues. Two doors were in the alleyway, one lead to a cantina, the other to a private residence. In the cantina, the group notices a well dressed noble who looked out of place.
Ireak addressed the noble, “What do you know about the humanitarian rights movement?”
The noble looked at Ireak funny, and then ignored him. Ireak responded by looking back funnier and says, “Do you know anything about the murder that happened outside this cantina?”
“I’m sorry for your loss if you are a friend of the family, but I really do not care about Aled. Now could you please leave me alone?”
Gotthelm turned to some nearby thugs and questioned them, but they also knew nothing about the murder. Ireak bites one of the thugs, in hope of encouraging him memory, but the thug just shoved the bothan away and leaves.
The three then go to the private residence and find the door to be locked. Ireak played with the lock for a minute and opened the door. They walked in and Spam searched around. “Hey, look at this blaster rifle! It is modified for sniping,” Spam growled.
Ireak went back across the dark alley into the cantina, and worked on finding more information about the rifle. After about an hour of sitting in the cantina and talking to people, he concluded that a rodian named Ghutto had been bragging about the rifle for a few weeks. Ireak takes a scrawled note of Ghutto’s address and the group goes to his house. They find Ghutto lying on the floor, with obvious blaster wounds, sitting at his computer. Spam hurried to the computer and looked around at some recently opened files. He pointed to an email that reads,
To: Ghutto
From: Futyiop
Subject: Aled Kuyli
Kill Him.
“Simple message,” Ireak says. Ireak lead the group back into the cantina to meet the well dressed noble who identified himself as Futyiop. Gotthelm pushed him into a corner.
“Who are you? Do you know who I am? Let go of me!” Futyiop said.
Gotthelm explained, “We have evidence that you hired a rodian assassin to kill Senator Aled, and then you killed the rodian.”
“He was about to vote against me in an important vote today. He needed to be removed from office,” the huiijyi noble said.
“You dirty politician,” Gotthelm uttered in disgust.
“I’ll give you ten thousand credits, just don’t tell anyone about this,” Futyiop demanded.
Ireak said, “He sounds alright to me.”
“I won’t allow you to take bribes like this Ireak,” Gotthelm said, with a subtle tap to his lightsaber.
Ireak got the hint. Then he pulled out his comlink, “Dreaks, Ralk, I need you here.” Ireak, Spam, and Gotthelm waited for Ireak’s diplomatic aides to arrive. The aides then escorted the corrupt senator along with them. The group went to Jose Skysprinter’s house.
Jose asked, “You are here to look into the murder of my friend Aled, I presume.”
Ireak told his aides, who were carrying Futyiop upside down, to walk forward and present her to Jose. “See this guy, imagine him right side up, and that’s the killer.”
Jose went inside his house and pulled out three sacks of credits and gave one to Gotthelm, Spam, and Ireak.
“There is two thousand in each of these bags. Thank you very much.”

This adventure was played in December 2005. It took about 20-25 minutes to play, hence the short write up. It was used to introduce the heroes to a more open ended style of play. The following adventure, the assassination of Moff Frionde took close to 3 hours and was very open ended.
Note: Jose Skysprinter in this story and as my post name is not related to Tom or Antonio Skysprinter, in game or out of game.

February 15, 2006

Celbrus Berrng

Celbrus served as an Imperial Solider for many years. After his discharge, he took up the profession of Bounty Hunting. He found the job rather dull and retired. Five years later, he was short on credits and got a job as a head warden of the Imperial Prison on Selron. He still picks up bounties on the side every now and then, particularly those posted by the Empire.

Celbrus Berrng: Male Human Soldier 6/ Bounty Hunter 1; Init +3; Def 19 (+6 class, +3 Dex); Spd 10m; VP/WP 48/11; Atk +8/+3 melee or +10 ranged (3d6+2, J5D Defensive Slugthrower) or +10/+5 or +6/+6/+6/+1 or +4/+4/+4/+4/-1 ranged (4d6+1, C23 Slugshooter Automatic Rifle); SQ Target Bonus +1; DR 4; SV Fort +6, Ref +6, Will +3; FP 2; DSP 3; Rep +3; Str 13, Dex 16, Con 11, Int 11, Wis 10, Cha 11.
Equipment: Charn Firearms C23 Automatic Slugshooter Automatic Rifle, Selron J5D Defensive Slugthrower, Padded Battle Armor, Prison Uniform.
Skills: Bluff +3, Computer Use +4, Demolition +5, Gather Info +5, Intimidate +6, Move Silently +8, Pilot +8, Read/Write Basic, Repair +4, Sense Motive +3, Speak Basic, Treat Injury +2.
Feats: Armor Proficiencies (Light, Medium, Heavy), Dodge, Multishot, Point Blank Shot, Rapid Shot, Track, Weapon Group Proficiencies (Blaster Pistols, Blaster Rifles, Heavy Weapons, Simple Weapons, Slugthrowers, Vibro Weapons).

February 13, 2006

Selron J5D Defensive Slugthrower

The Selron J5D Defensive Slugthrower was designed with Prison Guards in mind. It has a powerful stun capability as a first defense against inmates. It also packs a powerful lethal punch. However, again keeping guards in mind, the cartridge size is small. With a limited cartridge size, inmates who happen to compromise a guard have a limited number of bullets to work with.

Selron J5D Defensive Slugthrower
Cost: 700 credits
Damage: 3d6+2
Critical: 19-20
Stun Fort DC: 18
Range Increment: 10 meters
Weight: 1.9 kg
Type: Piercing/Energy
Multifire/Autofire: N/A
Size: Small
Group: Slugthrowers
Cartridge Size: 3 slugs
Cartridge Cost: 2 credits
Cartridge Weight: 0.1 kg

February 07, 2006

From the Pantry: Cho Nor Hoola

From the Pantry, an exclusive Star Wars Roleplaying Resources feature is here! Let the food and drink expert show you how to spice up parties or cantinas with exotic, interesting, and different food and drinks from around the galaxy.

Cho Nor Hoola

Cho Nor Hoola (Food)
Cost: 3 credits
Profession (Cook) DC: 14
Game Rules: +2 VP one hour after consumption if the consumer is a hutt. -2 VP one hour after consumption if the consumer is of any other species.
Time: 15 minutes preparation, 20 minutes cooking time

Cho Nor Hoola is a popular Hutt meal. It is also a traditional meal, and often times, cooks you fail to make it successfully for a hutt guest are killed.

February 06, 2006

Planetary Postcard: Munjo

Visit far away planets in the Star Wars Roleplaying Resources exclusive feature, Planetary Postcard! As you explore the galaxy in this feature, remember, wish you were here!

Munjo
Planet Type: Terrestrial
Climate: Hot
Terrain: Volcanic, few "safe" spots
Atmosphere: Breathable
Gravity: 1.20 (Standard)
Diameter: 4215km
Length of Day: 20 standard hours
Length of Year: 324 local days
Sentient Species: Human
Languages: Basic
Population: 128
Species Mix: Human 99.9%
Government: None
Major Exports: None
Major Imports: None
System/Star Name: Huáng
Planet....................Type.............Moons
Marpol..................Terrestrial............0
New Huáng Dí­ .....Terrestrial.............0
Huáng Dí­ ..............Terrestrial.............0
Munjo...................Terrestrial.............2

Region: Unknown Space

Description

Munjo is a volcanic planet, and appears to be reddish black from space. It has two moons, Selventia and Bosquetino. Both are thriving forest and jungle moons.

History

Munjo as a planet, practically is history. It once was a planet full of life, but about 200 years ago, the volcanoes began to take the planet over. Huáng Dí­ sent over ships to ferry many of the inhabitants to the two moons. Many of the more prominent people of Munjo traveled to Selventia, the jungle moon. As these people had the most power, the Huáng Dí­ Empire made them pay for the favor of the ferries. The new Selventians promised that they would sell all children born with blonde or red hair to the Huáng Dí­ Empire. The Bosquetinos got out of the deal easier. The Huáng Dí­ Empire comes over to collect a rare fruit from the moon.

The humans of the two moons have grown to hate each othcompetitione competetion. They hating relationship has never reached the point of violence. They have the Munjo games, every two years, where athletes from both moons compete in various sports and games.
The real attraction to Munjo, is the search for the Crown of Kings. Search teams from both planets have been searching for this ancient artifact for over five years. The crown was the symbol of power from the old days, when life existed on Munjo. Now, the moons believe that the crown will bring them luck if they find it.



This postcard from Huáng Dí­ isn't the only one coming from the Huáng Dí­ system. Keep coming back to Star Wars Roleplaying Resources to see more of this system, and the powerful Huáng Dí­ Empire!

February 03, 2006

Planetary Postcard: Huáng Dí

Visit far away planets in the Star Wars Roleplaying Resources exclusive feature, Planetary Postcard! As you explore the galaxy in this feature, remember, wish you were here!




Huáng Dí­

Planet Type: Terrestrial
Climate: Temperate
Terrain: Oceanic, Volcanic Islands
Atmosphere: Breathable
Gravity: 1.04 (Standard)
Diameter: 5739km
Length of Day: 19 standard hours
Length of Year: 238 local days
Sentient Species: Human
Languages: Basic
Population: 1,430,227,243
Species Mix: Human 99.9%
Government: Huáng Dí­ Empire
Major Exports: Manufactured Goods
Major Imports: Slaves
System/Star Name: Huáng
Planet....................Type.............Moons
Marpol..................Terrestrial............0
New Huáng Dí­ .....Terrestrial.............0
Huáng Dí­ ..............Terrestrial.............0
Munjo...................Terrestrial.............2

Region: Unknown Space

Description

Huáng Dí­ is the third planet in the Huáng system. It is primarily a large ocean with a few hundred islands, many of them volcanic. Many of these islands are "built-up" as the Huáng Dí­ Empire has thrived on the planet for countless generations.

History

The Huáng Dí­ Empire controlleded and controled the planet for all of known history. The empire is ruled by an emperor, which is chosen from the royal family of Huáng. The Huáng Dí­ Empire controls 438 of the 472 islands on the planet. Their army is large and they have a space armada. Their space age is still in its first steps, but quickly progressing. The islands that are not under control by the empire, have few inhabitants, resources, or strategical value, and have peaceful relations with the empire.
The Huáng Dí­ Empire is, of course, an Imperialistic world. They believe that they have the right to all the planets in their system. They have colonized New Huáng Dí­ and control the trade, and to some extent the life styles, of the citizens who live on the moons of Munjo.

New Sub-Species
The humans of Huáng Dí­ are genetically and physically the same as humans throughout the galaxy. However, the humans of Huáng Dí­ get certain bonuses due to their upbringing. These bonuses apply only to those born and raised on the planet.

  • +2 Species Bonus to Swim, and Pilot when piloting oceanic vessels. The humans of Huáng Dí­ live on a planet that is primarily ocean, and are adept at swimming and controling oceanic vessels.


This postcard from Huáng Dí­ isn't the only one coming from the Huáng Dí­ system. Keep coming back to Star Wars Roleplaying Resources to see more of this system, and the powerful Huáng Dí­ Empire!

February 02, 2006

From the Pantry: Banja Bread

From the Pantry, an exclusive Star Wars Roleplaying Resources feature is here! Let the food and drink expert show you how to spice up parties or cantinas with exotic, interesting, and different food and drinks from around the galaxy.


Banja Bread

Banja Bread (Food)
Cost: 1 credits
Profession (Cook) DC: 10
Game Rules: The following game rules apply one hour after consumption. +2 STR based skills for two hours.
Time: 45 minutes cooking time

The Banja bread is a simple bread. It has special vitamins and formulas inside it. Banja Bread was a staple in many Old Republic Soldier's diets.