Star Wars Roleplaying Resources

January 17, 2006

Get a grip (or hook) on it

The Grappling Hook
This hook is made of three barbs and is used to assist in climbing or grappling.
Before using a grappling hook to climb, a ranged attack must be made with the grappling hook to successfully grapple the target. The ‘defense’ of the target is the climb DC. The use of a grappling hook gives a +4 bonus to climb checks. If the climbing character fails a climb check, and would normally fall off, he/she may make a Reflex Save at DC 15. If the check is passed, the character remains at the height that he/she was at before. If the check is failed, the character falls.
The use of a grappling hook gives a +2 bonus to the ‘grab’ stage of grappling. (RCR 170)
A grappling hook costs 5 credits.
A grappling hook weights 1 kg.

Magnetic Grappling Hook
This grappling hook is made of a large magnet and is used to assist in climbing or grappling.
Before using a grappling hook to climb, a ranged attack must be made with the grappling hook to successfully grapple the target. The ‘defense’ of the target is the climb DC, but a magnetic grappling hook grants a +2 bonus to this attack when the target is magnetic. The use of a grappling hook gives a +4 bonus to climb checks or +6 bonus to climbing up a magnetic surface. If the climbing character fails a climb check, and would normally fall off, he/she may make a Reflex Save at DC 15. If the check is passed, the character remains at the height that he/she was at before. If the check is failed, the character falls.
The use of a grappling hook gives a +2 bonus to the ‘grab’ stage of grappling. (RCR 170)
A magnetic grappling hook costs 15 credits.
A magnetic grappling hook weighs 1 kg.

Grappling hooks can be of variable lengths from 1 meter to 10 meters. Some hooks can have longer cables. The hooks can support 400kg.

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