Star Wars Roleplaying Resources

November 29, 2005

The Tetzenorial Gunship

Tom Skysprinter was a criminal mastermind during the rebellion. He bough droids, programmed them to steal ships and then sold the ships. When he was caught he had millions of droids. Before he was caught he hid all of his trillions of credits. The ISB jailed him for a short period. When Tom came back, he retrieved his money and made a armada.

The Tetzenorial Gunship is designed to keep the mothership alive. The gunship has more missiles than guns, but holds its ground fairly well in battle.

The Tetzenorial Gunship: Craft: Tetzenorial Class Gunship; Class: Space Transport; Cost: 167,000 credits; Size: Medium (100m); Crew: 5 (Normal +2); Passengers 27; Hyperdrive: none; Maximum Speed: Attack; Defense: 20 (+10 armor); Shield Points/Hull Points: 150/360; DR: 30. Initiative: +2 (+2 crew); Maneuver: +2 (+2 crew).
Weapon: Quad Laser Cannon (4): Fire Arc: Full Turret; Attack Bonus +6 (+2 crew, +6 Fire Control); Damage: 6d10x2; Range Modifiers: PB +0, S+0, M/L n/a.
Weapon: Concussion Missile Launcher (10, 16 missiles each): Fire Arc: 4 front, 2 right, 2 left, 2 rear; Damage: 9d10x2; Missile Quality: Marginal (+5).


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