Star Wars Roleplaying Resources

November 21, 2005

Sariah Tandcredé: Rebellion Field Medic

Sariah Tancredé watched as the engineers set her tent up. She knew that within minutes she would soon be collecting the injured to help. She grabbed a comlink and stepped into the Lanza Medical Speeder. A glance at the chronometer told her one more minute. She began to count down, when she hit zero, transmissions started coming through.

As the transmissions came through, red dots appeared on the view screen of the speeder. Sariah picked a dot and sped towards it. An approximated time of arrival appeared on the screen, 3 minutes. As the speeder sped across the terrain, Sariah thought back to her life before the rebellion.

Sariah graduated Medical School at a young age and immediately found a job at a medical center. After a few years of working as a doctor, Alderaan was destroyed. She contacted someone she knew had ties with the rebellion. She went through a few weeks of field training and they picked up a blaster rifle and fought on the ground. She became a brave soldier, but her bravery couldn’t save an injured comrade. After seeing her fellow soldier die, she traded the rifle for her familiar medical kit and became a medic.

This story doesn’t end here. Come back tomorrow for a continuation.

Sariah Tancredé: Female Human Tech Specialist* 6/Soldier 2; Init +1; Def 16 (+5 class, +1 Dex); Spd 10m; VP/WP 36/10; Atk +6/+1 melee or +7/+2 ranged (3d6 Blaster Pistol). SQ Research, Instant Mastery (Craft [Medpac]), Tech Specialty (Surgical Specialist +1), Expert (Profession [Doctor]); DR 2 (Blast Vest and Helmet), SV Fort +5, Ref +3, Will +4; FP 3; DSP 0; Rep +2; Str 10, Dex 13, Con 10, Int 16, Wis 14, Cha 13.
Equipment: Blast Vest and Helmet, Blaster Pistol, Medical Kit, 5 Medpacs, Surgery Kit.
Skills: Astrogate +8, Computer Use +14, Craft (Medpac) +14, Demolition +6, Disable Device +12, Knowledge (Biology) +14, Knowledge (Medicine) +17, Pilot +11, Profession (Doctor) +18, Repair +4, Search +12, Treat Injury +16.
Feats: Ambidexterity, Armor Proficiency (Light), Cautious, Dodge, Skill Emphasis (Knowledge [Medicine]), Skill Emphasis (Profession [Doctor]), Skill Emphasis (Treat Injury), Surgery, Weapon Group Proficiencies (Blaster Pistols, Blaster Rifles, Heavy Weapons, Simple Weapons, Vibro Weapons).

*Tech Specialist Class Variant from Jedi Counseling 77

GM Notes
It doesn’t take a genius to figure out how to put Sariah into your campaign. Either as a medic if your campaign is set during a time of war, or if there is less war, she could be a war veteran, back at a normal hospital.


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