Star Wars Roleplaying Resources

November 16, 2005

Ryan Johnsith: Tempted by the Dark Side

Ryan Johnsith was an orphaned child from a forgotten outer rim world. He knew there were many Jedi in his family and secretly searched for a master. While in a spaceport, he felt a strong attraction through the force to a Twi’lek. Her name was Aanul Tonteeto. Aanul took Ryan into her life and trained him. Ryan was a successful padawan, always slightly tempted by the dark side, but he never crossed the line. He went in search of crystals for his lightsaber. While stumbling along in a cave he came across a holocron. He returned to his ship with the holocron and his crystal. The holocron contained the teachings of Kraga Lulk, a sith from the glory days of the sith empire. Ryan learned much from the holocron. He began to test the dark side more often. Aanul continued to train Ryan, not knowing of his second mentor. When she finally presented Ryan with the title of Jedi Knight, he lashed out and killed his master. Ryan fully embrace the Sith teachings after killing Aanul, and refers to Kraga as his new master.

Ryan Johnsith: Male Human Jedi Guardian 7/Sith Warrior 2: Init +5 (+1 Dex, +4 Improved Initiative); Defense 19 (+1 Dex, +8 Class); Spd 10m; VP/WP 59/10; Atk +14/+9/+4 melee* (3d8+3, Lightsaber) or +12/+7/+2 melee or +10/+5 ranged; SQ Deflect (Defense +1), Deflect (Attack -4), Deflect (Extend Defense and Attack); SV Fort +8, Ref +8, Will +8; FP 3; DSP 7; Rep +3, Str 16, Dex 12, Con 10, Int 13, Wis 14, Cha 12.
Equipment: Lightsaber*, Dark Robes, Sith Holocron of Kraga Lulk,
* Ryan Johnsith has constructed his own lightsaber.
Skills: Climb +3, Computer Use +3, Craft (Lightsaber) +5, Hide +3, Intimidate +7, Jump +6, Knowledge (Sith Lore) +8, Pilot +4, Swim +4.
Force Skills: Affect Mind +3, Battlemind +4, Drain Energy +2, Force Grip +3, Force Lightning +13, Force Stealth +4, Force Strike +4, Heal Another +4, Heal Self +3, Illusion +4, Move Object +6, Telepathy +4.
Feats: Combat Expertise, Exotic Weapon Proficiency (Lightsaber) Heroic Surge, Improved Initiative, Power Attack, Weapon Focus (Lightsaber), Weapon Group Proficiencies (Blaster Pistols, Simple, Vibro Weapons)
Force Feats: Alter, Control, Force Sensitive, Force Whirlwind, Lightsaber Defense, Sense.

GM Notes
Ryan Johnsith does break the "rule of two" by following sith tradition, however; it is likely that others may have followed the same path. If you do use Ryan Johnsith in your campaign, do not make him so well known throughout the galaxy because then the rule would be broken. If Ryan does become a prominent sith, then just have Vader come by and the resulting battle wouldn't last long; Vader wins, and continuity is back on track.

Relevant Wookiepedia Articles
Sith Holocron

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